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FrankenMobs

Build loyal Frankenmobs from harvested monster parts, awaken them with lightning, and assign them to mine, farm, chop, or fight. Reclaim remembered parts from fallen creations and uncover gothic lore inspired by Frankenstein.
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Description

Frankenmobs lets you build loyal stitched-together helpers from harvested monster parts, then awaken them with lightning.

Collect heads, torsos, arms, and legs from supported mobs, assemble a complete body on an armor stand, place a lightning rod nearby, and wait for a thunderstorm. When lightning strikes close enough, your creation comes to life and becomes bound to you.

Franken parts can drop from:

- Zombie
- Husk
- Zombie Villager
- Skeleton
- Stray
- Pillager
- Drowned
- Bogged
- Vindicator
- Zombified Piglin
- Piglin
- Piglin Brute
- Wither Skeleton
- Evoker
- Witch
- Creeper

Note: Creepers only drop heads.

Your Frankenmobs can mine, chop trees, farm crops, fight, carry items, wear armor, use tools, and unload supplies into a bound chest or barrel. Part quality affects their skill level, and mixing parts from different mobs creates different-looking creatures.

Features

- Harvest Franken parts from vanilla mobs
- Assemble a complete body through an armor stand lightning ritual
- Mix mob parts for unique stitched creations
- Assign jobs with tools: pickaxe, axe, hoe, sword, or bow
- Give mobs armor, shields, weapons, rotten flesh, seeds, bone meal, and cargo
- Bind a chest, trapped chest, or barrel for unloading and restocking
- Name your creations with name tags
- Villagers fear them, and iron golems may defend villages
- Reclaim some creation parts when a Frankenmob dies
- Rebuild with reclaimed parts for remembered aura effects
- Includes gothic advancement text and mansion lore inspired by Frankenstein

Basic Controls

Right-click an armor stand with each body part to assemble a Frankenmob body.

Place a lightning rod nearby and wait for lightning during a thunderstorm.

Right-click your Frankenmob with a tool or weapon to assign its job.

Sneak-right-click your Frankenmob with an empty hand to open its inventory.

Right-click while holding a chest, trapped chest, or barrel item to bind nearby matching storage.

Right-click with an empty hand to toggle stay/follow.

Important Notes

Frankenmobs are undead creations and burn in sunlight by default. They will try to find shade, but a diamond or netherite helmet is the safest protection. Sunlight behavior can also be changed in the config.

Workers use hunger while working. Rotten flesh keeps them going.

If a Frankenmob dies, its equipped gear, work tool, shield, and carried inventory drop for recovery. Some original creation parts may also be salvaged separately.

Choppers and miners are designed to avoid player-placed work blocks. Choppers target real trees with leaves, not log walls or builds.

Config

Frankenmobs creates a config file at:

config/frankenmobs.json

You can tune ownership limits, part drop chances, salvaged-part chances, sunlight behavior, worker hunger, villager and golem reactions, worker range, mining area size, and more.

Useful settings include:

sunlightBurnsMobs
diamondHelmetPreventsSunburn
workersUseRottenFlesh
maxOwnedMobsPerPlayer
maxWorkRadius
miningAreaSize
miningAreaDepth

 

Compatibility

- Fresh Animations / Entity Model Features: Frankenmobs includes compatibility fixes so stitched parts, armor stand ritual previews, and Frankenmob animations render correctly alongside Fresh Animations/EMF.
   Fresh Animations support currently means Frankenmobs should render and animate correctly when Fresh Animations/EMF is installed. Frankenmobs do not currently use the full Fresh Animations animation set for vanilla mobs. - Critical Combat: Frankenmobs includes compatibility fixes for Critical Combat limb rendering and prevents Critical Combat severed-limb drops from being collected into Frankenmob carry inventories.

FrankenMobs Team

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