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FrameGuard

FrameGuard ist eine Client-Performance-Mod für große Modpacks: HUD mit FPS/Frametime/1% Lows & Stutter-Zähler, Hotkeys zum Umschalten und Report-Export in Logs. Hilft Lag-Spikes zu finden und das Spiel flüssiger zu machen.

File Details

FrameGuard 0.0.9 (Forge)

  • B
  • May 1, 2026
  • 104.06 KB
  • 65
  • 1.20.1
  • Forge

File Name

frameguard-0.0.9.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:frameguard-1422850:8023104")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

FrameGuard 0.0.9 — Changelog

Added

  • Added client-side Entity Render Guard

    • Reduces rendering of far-away living entities when too many entities are present.

    • Keeps nearby entities visible.

    • Players are never hidden by default.

  • Added server-side Entity Cramming Guard

    • Extends entity cramming protection to non-living entities.

    • Uses the vanilla maxEntityCramming gamerule when configured with max_entity_cramming = 0.

    • If the vanilla gamerule is also 0, the guard is disabled.

    • Ignores dropped item entities by default.

    • Handles TNT separately through the TNT Guard.

  • Added server-side TNT Guard

    • Limits the number of active TNT entities.

    • Freezes excess TNT instead of letting all TNT tick and explode at once.

    • Queues TNT blocks triggered by explosions so large TNT chains are activated gradually.

    • Helps reduce major FPS/TPS drops from large TNT explosions.

  • Added Item Ban System

    • New server command: /frameguard item ban

    • New server command: /frameguard item banlist

    • New server command: /frameguard item unban <item>

    • Bans the item currently held by the player.

    • Removes banned items from online player inventories, open menus, ender chests, and dropped item entities.

    • Requires OP permission level 3.

  • Added new server config options for:

    • Entity Cramming Guard

    • TNT Guard

    • TNT activation queue

    • Item bans

    • Performance features

  • Added new client config options for:

    • Entity Render Guard

    • Client-side performance features

Changed

  • Performance features are now enabled by default, making FrameGuard act more like an active performance mod instead of only a HUD/diagnostics mod.

  • TNT handling now uses a staged activation system to reduce lag from large chain explosions.

  • Item-ban commands are now standardized under /frameguard.

  • Removed non-FrameGuard command aliases such as /exportlog and /fgitem.

Fixed

  • Fixed FPS limiter behavior so FrameGuard no longer forces the game back to Unlimited FPS after leaving menus.

  • Improved TNT performance handling for large explosions.

  • Improved permanent removal behavior for banned items from online players and dropped item entities.

  • Improved server-side performance configuration structure.

Notes

  • FrameGuard 0.0.9 should be installed on both client and server for server-side performance features.

  • Offline player inventories are not directly edited, but banned items are removed when the player joins.

  • Closed containers in the world are not globally scanned yet. Gebannte Items werden aber entfernt, sobald sie in Online-Spieler-Inventaren, offenen Menüs oder als Drop auftauchen.