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FrameGuard

FrameGuard ist eine Client-Performance-Mod für große Modpacks: HUD mit FPS/Frametime/1% Lows & Stutter-Zähler, Hotkeys zum Umschalten und Report-Export in Logs. Hilft Lag-Spikes zu finden und das Spiel flüssiger zu machen.

File Details

FrameGuard 0.0.8 (Forge)

  • B
  • Apr 30, 2026
  • 73.10 KB
  • 40
  • 1.20.1
  • Forge

File Name

frameguard-0.0.8.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:frameguard-1422850:8017841")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

FrameGuard 0.0.8 — Changelog

Added

  • Added an in-game configuration screen accessible from the Minecraft Mods menu.

  • Added a dedicated FrameGuard config folder:

    • config/frameguard/frameguard-client.toml

    • config/frameguard/frameguard-server.toml

  • Added a separate server config for server-side FrameGuard features.

  • Added FPS Control options:

    • background FPS limit

    • menu/pause FPS limit

    • unlimited FPS while actively playing

  • Added configurable HUD options:

    • HUD position

    • text shadow

    • update interval

    • visible HUD elements

  • Added configurable warning thresholds for:

    • ping

    • TPS

    • FPS

    • frame time

  • Added session behavior options:

    • reset values on join

    • reset values on leave

    • reset advanced mode on join

  • Added config option for automatic crash export.

Changed

  • FrameGuard is now treated as a client + server mod when server-side data is used.

  • Server-side features now use a separate config instead of the client config.

  • Config layout has been reorganized to keep FrameGuard settings cleaner.

  • HUD settings can now be changed both through the config file and through the in-game config screen.

Fixed

  • Fixed dedicated server crashes caused by client-only GUI classes being loaded on the server.

  • Fixed server-side config placement so FrameGuard server settings are no longer mixed into the client config.

  • Fixed several config values not being applied correctly in-game.

  • Cleaned up old unused config/test code from the project.

Notes

  • FrameGuard should be installed on both client and server when using server-side features such as TPS/server status.

  • Existing old config files may need to be moved or regenerated because the config path changed to config/frameguard/.