foxfire-26.3-v2.5.0.jar
Curse Maven Snippet
What's new
A new minimod, Confluence, with four beacons. Plus a fix for Birb.
Confluence
Four beacons, each crafted from a vanilla beacon and one item, in any slots. They are built on a
vanilla pyramid, but each runs its own effects, reaches further the better its pyramid, and keeps
working when its chunk is unloaded, for every player in the same dimension. Each has its own
screen showing the payment it takes and how far it reaches.
Pyramids. The top layer decides the material. Each layer below it of the same block adds a
level; the first layer of another block, or of mixed blocks, ends the count. Which effects can be
chosen still depends on all layers, as in vanilla. Build from the top down: two netherite layers on
two iron layers give a level 4 beacon at netherite level 2.
Payment. A beacon only accepts the payment matching the top layer: iron ingot, gold ingot,
emerald, diamond or netherite ingot. Mixed or other base blocks take an iron ingot.
One effect per beacon. Each level unlocks more effects; on a full pyramid the choice is the
level 4 effect, or a lower effect at level II where II makes it stronger. For two effects, build
two beacons: where beacons overlap, every effect applies.
Charged Beacon (beacon + dragon's breath; the bottle comes back). Vanilla's effects, at range:
| Level | Effects |
|---|---|
| 1 | Speed, Haste |
| 2 | Resistance, Jump Boost |
| 3 | Strength |
| 4 | Regeneration |
| Pyramid | 1 layer | 2 layers | 3 layers | 4 layers |
|---|---|---|---|---|
| Iron (or any other base block) | 20 | 30 | 40 | 50 |
| Gold | 40 | 70 | 100 | 140 |
| Emerald | 100 | 150 | 200 | 250 |
| Diamond | 200 | 300 | 400 | 500 |
| Netherite | 400 | 700 | 1000 | 1400 |
Haven Beacon (beacon + heart of the sea). Fire Resistance or Water Breathing, Dolphin's Grace,
Saturation, and at level 4, Warding: inside its range, monsters do not spawn naturally, and
monsters that get in anyway take four hearts of damage every four seconds. Whatever warding kills
drops nothing. The Wither and the Ender Dragon are spared, and so are zombie villagers, so they can
still be cured. Same ranges as the charged beacon.
Blighted Beacon (beacon + wither skeleton skull) and Dread Beacon (beacon + nether star):
corrupted beacons for adventure maps and PvP. They hit every player in range, their builder
included; players tagged foxfire_curse_immune are spared. Their ranges default to 40% of the
charged beacon's, up to 560 blocks.
| Level | Blighted | Dread |
|---|---|---|
| 1 | Nausea | Darkness |
| 2 | Hunger | Weakness |
| 3 | Slowness | Poison |
| 4 | Mining Fatigue | Wither |
- A charged or haven beacon never reaches less far than a vanilla beacon would.
- Each beacon has its own colour, beam and aura: three violet wind belts for charged, four
white-and-gold crystal pillars for haven, a dome of swamp gas for blighted and three spiked black
belts for dread. Glass still recolours the beam. - Each beacon can be switched off on its own. A switched-off beacon can't be crafted and doesn't
show in the creative tab, and placed ones go quiet until it's switched back on. - Every range, every effect each beacon may run, and the warding damage can be changed in the
config.
Beacon Filter (off by default). For servers: players tagged foxfire_no_beacon
(/tag <player> add foxfire_no_beacon) get no effects from charged and haven beacons.
Vanilla beacons are unchanged.
Birb bug fix
The Birb Spawn Egg works. Using it used to do nothing. It now spawns a birb of a random
variant, like any vanilla spawn egg.
As with everything else, each part can be switched off in the config.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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