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Foxfire

A set of minimods that add more flavour to vanilla Minecraft. Every minimod, and every feature within it, can be switched on or off in the config, so you take only what you want.
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foxfire-26.3-v2.5.0.jar

File namefoxfire-26.3-v2.5.0.jar
Uploader
ActiniuActiniu
Uploaded
Nov 7, 2026
Downloads
3
Size
1.1 MB
Mod Loaders
NeoForge
File ID
9484556
Type
R
Release
Supported game versions
  • 26.3

Curse Maven Snippet

NeoForge

implementation "curse.maven:foxfire-1777214:9484556"

Learn more about Curse Maven

What's new

A new minimod, Confluence, with four beacons. Plus a fix for Birb.

Confluence

Four beacons, each crafted from a vanilla beacon and one item, in any slots. They are built on a
vanilla pyramid, but each runs its own effects, reaches further the better its pyramid, and keeps
working when its chunk is unloaded, for every player in the same dimension. Each has its own
screen showing the payment it takes and how far it reaches.

Pyramids. The top layer decides the material. Each layer below it of the same block adds a
level; the first layer of another block, or of mixed blocks, ends the count. Which effects can be
chosen still depends on all layers, as in vanilla. Build from the top down: two netherite layers on
two iron layers give a level 4 beacon at netherite level 2.

Payment. A beacon only accepts the payment matching the top layer: iron ingot, gold ingot,
emerald, diamond or netherite ingot. Mixed or other base blocks take an iron ingot.

One effect per beacon. Each level unlocks more effects; on a full pyramid the choice is the
level 4 effect, or a lower effect at level II where II makes it stronger. For two effects, build
two beacons: where beacons overlap, every effect applies.

Charged Beacon (beacon + dragon's breath; the bottle comes back). Vanilla's effects, at range:

Level Effects
1 Speed, Haste
2 Resistance, Jump Boost
3 Strength
4 Regeneration
Pyramid 1 layer 2 layers 3 layers 4 layers
Iron (or any other base block) 20 30 40 50
Gold 40 70 100 140
Emerald 100 150 200 250
Diamond 200 300 400 500
Netherite 400 700 1000 1400

Haven Beacon (beacon + heart of the sea). Fire Resistance or Water Breathing, Dolphin's Grace,
Saturation, and at level 4, Warding: inside its range, monsters do not spawn naturally, and
monsters that get in anyway take four hearts of damage every four seconds. Whatever warding kills
drops nothing. The Wither and the Ender Dragon are spared, and so are zombie villagers, so they can
still be cured. Same ranges as the charged beacon.

Blighted Beacon (beacon + wither skeleton skull) and Dread Beacon (beacon + nether star):
corrupted beacons for adventure maps and PvP. They hit every player in range, their builder
included; players tagged foxfire_curse_immune are spared. Their ranges default to 40% of the
charged beacon's, up to 560 blocks.

Level Blighted Dread
1 Nausea Darkness
2 Hunger Weakness
3 Slowness Poison
4 Mining Fatigue Wither
  • A charged or haven beacon never reaches less far than a vanilla beacon would.
  • Each beacon has its own colour, beam and aura: three violet wind belts for charged, four
    white-and-gold crystal pillars for haven, a dome of swamp gas for blighted and three spiked black
    belts for dread. Glass still recolours the beam.
  • Each beacon can be switched off on its own. A switched-off beacon can't be crafted and doesn't
    show in the creative tab, and placed ones go quiet until it's switched back on.
  • Every range, every effect each beacon may run, and the warding damage can be changed in the
    config.

Beacon Filter (off by default). For servers: players tagged foxfire_no_beacon
(/tag <player> add foxfire_no_beacon) get no effects from charged and haven beacons.

Vanilla beacons are unchanged.

Birb bug fix

The Birb Spawn Egg works. Using it used to do nothing. It now spawns a birb of a random
variant, like any vanilla spawn egg.

As with everything else, each part can be switched off in the config.

This mod has no related projects