
Provides more Ultimate Skills for Tensura.
The mod is highly configurable.
Raphael Introduction
Raphael (Ultimate Skill)
[Ultimate - Obtained via Fusion] Wisdom King·Raphael:
"Listen to all phenomena, deduce causality in silence, and unify chaotic forces into the one true answer."
- Forged from the fusion of Great Sage + Degenerate; cannot be acquired through regular EP grinding.
- Server-wide unique — only one player may possess it (toggleable via gamerule).
Fusion Prerequisites (Auto-Triggered)
- Have both Great Sage and Degenerate mastered.
- Player race must be one of the following (egg / awakened forms both count):
- Hero Egg / True Hero.
- Demon Lord Seed / True Demon Lord.
- No other player on the server currently owns Raphael (gated by /gamerule raphaelTrulyUnique).
- When all conditions are met, fusion triggers automatically; the original Great Sage and Degenerate are forgotten.
Note:
- All preconditions fail silently — no chat feedback — to avoid leaking other players' ownership status.
Active Skills (Cycle modes via Alt+Slot)
Modes 0 and 1 are Raphael's own logic; modes 2 / 3 delegate to Great Sage, modes 4 / 5 to Degenerate.
[Active - Press] Analytical Appraisal:
"Through the eye of wisdom, perceive the essence."
- Cycles info display: entities only → blocks only → both.
- No cooldown, no cost.
[Active - Press] Analysis:
"Trace the origin of all laws, and inherit them."
- First priority: copy the magic skill carried by any projectile within 30 blocks of line-of-sight (no roll required).
- Otherwise: copy a random learned skill from a living entity within 10 blocks of line-of-sight.
- Success chance 25% (Random.nextInt(100) ≤ 25).
- After mastery: Success chance increased to 100%.
- Cooldown: 8s on success / 3s on failure.
- After mastery: 3s on success / 1s on failure.
- Magicule cost: 500.
- After mastery: Magicule cost 250.
Note:
- Copyable scope is filtered on three levels via config:
- Namespace (default: tensura only).
- Skill type (default: intrinsic / common / extra / unique).
- Unique-skill whitelist (35 standard unique skills; overtuned / story-critical ones excluded by default).
- Example: Analyzing another player's "Gourmand" unique skill grants you "Gourmand" too; the original owner loses nothing.
Note:
- Projectile route requires the magic itself to carry the copiable_magic tag (most offensive spells do).
- Creative-mode players (invulnerable) are skipped automatically and cannot be analyzed.
[Active - Press] Refine:
"Burn the dross; reduce it back to essence."
- Opens the Refine menu (Shift+Press) or Repeat Crafting menu (Press only).
- Behavior is identical to Great Sage's corresponding mode (delegated).
[Active - Press] Crafting:
"All things converge into one — and are reshaped anew."
- Opens the Uncrafting menu or Crafting menu.
- Behavior is identical to Great Sage's corresponding mode (delegated).
[Active - Press] Synthesise:
"Bind the alien into the familiar; forge a new fruit."
- Opens Degenerate's synthesis interface to combine two items into a new one.
- Cooldown: 8s on success / 3s on failure.
- After mastery: 3s on success / 1s on failure.
- Magicule cost: 300.
- After mastery: Magicule cost 150.
[Active - Press] Separate:
"Causality may be undone; return to the original form."
- Opens Degenerate's separation interface to decompose composites.
- Cooldown: 8s on success / 3s on failure.
- After mastery: 3s on success / 1s on failure.
- Magicule cost: 200.
- After mastery: Magicule cost 100.
Passive Effects (Active while skill is toggled on)
[Passive - Toggle] Universal Empowerment:
"Wisdom incarnate — capable of all."
- Movement Speed +X% (additive multiplier on base).
- Attack Speed and Cast Speed boosted.
- Melee / Projectile auto-dodge chance boosted.
- Learning Gain +12 / Mastery Gain +12.
- After mastery: Learning Gain +18 / Mastery Gain +18.
- Presence Sense level +5 (level 3 or higher sees through invisibility).
- After mastery: +8.
- Magicule / EP gain on kill +5%.
- After mastery: +8%.
Note:
- All values are adjustable in config/fox_ultimate/raphael.toml.
- All modifiers are removed instantly when the skill is toggled off — no residue.
Server-wide Rule
[Gamerule - Server] raphaelTrulyUnique (default: true):
"The unique one leaves but a single seat."
- ON: Only one player may own Raphael on the server; fusion is silently blocked if already taken.
- OFF: Restriction lifted; multiple players may co-own Raphael, and ownership records are no longer written.
Note:
- In-game, simply run /gamerule raphaelTrulyUnique false to lift the limit.
- When Raphael is forgotten, ownership is auto-cleaned to prevent stale records from blocking future players.
Beelzebub Introduction
Gluttony King · Beelzebub
> "Devour the form of all things, sink the souls of all beings into the depths of imaginary space, and turn every existence into power of one's own."
Acquisition
[Fusion - Auto-Triggered] Gluttony King · Beelzebub:
- Have both "Gluttony" and "Merciless" mastered.
- Player race must be one of:
- Hero Egg / True Hero.
- Demon Lord Egg / True Demon Lord.
- No other player on the server currently owns Beelzebub.
Once all conditions are met, the fusion ritual begins automatically.
---
Active Skills
[Active - Press / Hold / Scroll] Predation:
- Hold: deal continuous damage to and devour entities within range.
- Scroll: adjust the predation cone.
- Sneak + Press: toggle whether blocks are also devoured.
- Press: reset the accumulated corrosion counter inside your body.
Bonuses:
- Range and damage are significantly stronger than Gluttony's.
- Acquisition gain is the same as 【Gluttony】.
- (After mastery) Cooldown is further reduced.
---
[Active - Press] Imaginary Space:
> "The void becomes a stomach; the stomach becomes a world."
- Opens Beelzebub's exclusive imaginary-storage interface.
- Shift + Right-click on a creature to devour it into the storage.
- (After mastery) Storage pages significantly expand to 10 pages.
---
[Active - Press] Mimicry:
Not yet implemented.
---
[Active - Press] Isolation:
- When the main hand is empty: cleanse all harmful status effects (Poison, Weakness, Wither, Slowness, etc.) from yourself or the targeted entity — each effect removed costs one magicule.
- When holding a "dissolvable item" in the main hand: devour the item, converting it into magicules and health, and gain skill mastery points.
- Items not in the dissolvable list will fail.
- (After mastery) Magicule cost is halved; cooldown is further reduced.
---
[Active - Press / Hold] Corrosion:
- While active, surrounds you with a dissolution aura that deals continuous corrosion damage to nearby foes.
- Grants a movement-speed bonus while active.
- The bonus and the aura both vanish when toggled off.
- (After mastery) Magicule cost is halved; cooldown is further reduced.
---
[Active - Press] Receive:
- Aim at one of your subordinates to learn the skills they have mastered onto yourself.
- Temporary skills, unmastered skills, Gluttony itself, and specially protected races will not be transferred.
- (After mastery) Cooldown is further reduced.
---
[Active - Press] Provide:
Not yet implemented.
---
Passive Effects
[Passive - On Learn] Endless Stomach:
- The holder's Water Capacity and Lava Capacity are permanently expanded.
- The bonus is cleanly removed when the skill is forgotten — no residue left behind.
- Unlike Raphael, Beelzebub has no "toggle-on passive buff" mechanic — the capacity bonus is permanent as long as the skill is learned.
- Corrosion's movement-speed bonus is a mode-exclusive temporary effect, removed automatically when the mode is toggled off.
---
Server-wide Rule
[Gamerule - Server] beelzebubTrulyUnique:
- Enabled by default.
- When ON: only one player on the server may own Beelzebub; fusion is silently blocked if already taken.
- When OFF: the restriction is lifted; multiple players may co-own Beelzebub.
Note:
- Run `/gamerule beelzebubTrulyUnique false` in-game to lift the restriction.
- When the holder dies or has the skill removed via command, the slot is automatically returned.
---
Silent Principle
- All capture, release, and fusion-related operations are silent by default.
- No chat output is produced for any failure, warning, obstruction, corruption, or similar case.

