fox-falling-trees-1.0.1.jar
Curse Maven Snippet
What's new
What Was Fixed and Optimized
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Mining Fatigue Removal:
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Removed the persistent Mining Fatigue status effect previously applied during tree harvesting. Mining time is now calculated dynamically without inflicting negative potion debuffs on players.
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Building and Structure Protection:
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Implemented natural foliage checks before triggering full tree felling. Player-placed logs, wooden houses, and decorative structures are safe from accidental mass destruction.
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Axe Durability Safeguard:
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The number of simultaneously harvested wood blocks is strictly limited by the remaining durability of the player's tool. Axes will not drop below zero durability or shatter unexpectedly.
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Duplication and Loop Prevention:
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Added recursive execution guards to prevent duplicated block-break events and ensure safe, legitimate resource drops.
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Workspace and Build Cleanup:
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Cleaned up legacy duplicates and obsolete files from the project.
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Corrected automated build pipeline action versions to stable releases.
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Removed outdated and incompatible physics engine dependencies to maintain support for modern game releases.
New Features and Mechanics
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Tree-Falling Physics and Visual Animation:
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Trees no longer vanish instantly upon breaking the root block. Felling a tree now triggers a physics-based animation where the entire trunk and canopy tilt in the direction the player is facing (from 0° to 90°) with realistic gravitational acceleration.
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When the tree hits the ground, it plays wood-shattering sound effects, emits destruction particles, and spawns all harvested item drops at the impact location.
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Voxel Mesh Client Rendering:
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Custom client rendering dynamically transforms and draws every wood and leaf block of the falling tree structure in real time.
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Full partial-tick frame interpolation ensures high frame rates and smooth visuals on both low-end and high-end hardware.
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Network Synchronization:
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The server automatically synchronizes the structure, block states, and trajectory of falling trees with all nearby players inside tracking distance.
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Proportional Harvesting Time:
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Breaking speed scales proportionally with the total amount of wood in the tree. Chopping a whole tree takes the exact same total time as mining each block individually, preserving gameplay balance.
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In-Game Configuration:
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Added custom configuration options for maximum log limits, leaf detection radius, physics toggles, speed multipliers, and impulse force.
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Release Version Bump:
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Updated version targeting and metadata to 1.0.1 across both server and client environments.
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