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Fox Falling Trees

A lightweight Fabric mod that lets you chop down entire trees and leaves using axes or bare hands.
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fox-falling-trees-1.0.1.jar

File namefox-falling-trees-1.0.1.jar
Uploader
FoxDevFoxDev
Uploaded
Sep 13, 2026
Downloads
47
Size
40.2 KB
Mod Loaders
Fabric
File ID
8872314
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:fox-falling-trees-1647304:8872314"

Learn more about Curse Maven

What's new

What Was Fixed and Optimized

Mining Fatigue Removal:

Removed the persistent Mining Fatigue status effect previously applied during tree harvesting. Mining time is now calculated dynamically without inflicting negative potion debuffs on players.

Building and Structure Protection:

Implemented natural foliage checks before triggering full tree felling. Player-placed logs, wooden houses, and decorative structures are safe from accidental mass destruction.

Axe Durability Safeguard:

The number of simultaneously harvested wood blocks is strictly limited by the remaining durability of the player's tool. Axes will not drop below zero durability or shatter unexpectedly.

Duplication and Loop Prevention:

Added recursive execution guards to prevent duplicated block-break events and ensure safe, legitimate resource drops.

Workspace and Build Cleanup:

Cleaned up legacy duplicates and obsolete files from the project.

Corrected automated build pipeline action versions to stable releases.

Removed outdated and incompatible physics engine dependencies to maintain support for modern game releases.
New Features and Mechanics

Tree-Falling Physics and Visual Animation:

Trees no longer vanish instantly upon breaking the root block. Felling a tree now triggers a physics-based animation where the entire trunk and canopy tilt in the direction the player is facing (from 0° to 90°) with realistic gravitational acceleration.

When the tree hits the ground, it plays wood-shattering sound effects, emits destruction particles, and spawns all harvested item drops at the impact location.

Voxel Mesh Client Rendering:

Custom client rendering dynamically transforms and draws every wood and leaf block of the falling tree structure in real time.

Full partial-tick frame interpolation ensures high frame rates and smooth visuals on both low-end and high-end hardware.

Network Synchronization:

The server automatically synchronizes the structure, block states, and trajectory of falling trees with all nearby players inside tracking distance.

Proportional Harvesting Time:

Breaking speed scales proportionally with the total amount of wood in the tree. Chopping a whole tree takes the exact same total time as mining each block individually, preserving gameplay balance.

In-Game Configuration:

Added custom configuration options for maximum log limits, leaf detection radius, physics toggles, speed multipliers, and impulse force.

Release Version Bump:

Updated version targeting and metadata to 1.0.1 across both server and client environments.

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