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Fowevah Tools

Adds fun, chaotic, and unusual features, including custom tools, companions, magical farming, base guardians, and playable antagonist mechanics, with bigger hunt and taming systems planned for the future. Suggestions are always welcome!
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fowevahtools-1.4.0.jar

File namefowevahtools-1.4.0.jar
Uploader
AnakinoAnakino
Uploaded
Jun 22, 2026
Downloads
19
Size
3.0 MB
Mod Loaders
Forge
File ID
8303024
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fowevah-tools-1582647:8303024")

Learn more about Curse Maven

What's new

Fowevah Tools Changelog

New Major Feature: Stone Angel Guardian

The Stone Angel Guardian has been added to Fowevah Tools.

This is a new summonable guardian system built around the Stone Angel Summoner, a special block that acts as the angel’s home. When placed, the summoner calls down a Stone Angel Guardian that protects the surrounding area from hostile mobs.

The angel begins as a statue-like guardian on its podium, then wakes up when enemies are nearby.


Stone Angel Summoner Block

  • Added the new Stone Angel Summoner block.
  • Placing the block summons the Stone Angel Guardian.
  • The summoner acts as the angel’s home position.
  • If the angel leaves to fight enemies, it returns to the summoner afterward.
  • If the summoner block is removed, the linked angel is removed too.
  • Reworked the summoner block into a carved stone podium.
  • Added a raised base, carved middle section, top platform, and small standing plate for the angel.
  • Added custom stone and rune-style textures to make it look like an ancient Minecraft-style podium.

Stone Angel Summoner Recipe

Added a crafting recipe for the Stone Angel Summoner:

PSP
 E 
PPP

Where:

P = Polished Deepslate
S = Nether Star
E = Echo Shard

Stone Angel Guardian Behavior

  • Added the Stone Angel Guardian as a new custom animated entity.
  • The angel stays dormant like a statue when there are no nearby threats.
  • When hostile mobs get close, the angel wakes up and starts defending the area.
  • The angel can chase enemies, fight them, and return home after combat.
  • Hostile mobs now recognize the angel as a valid combat target.
  • Enemies no longer ignore the angel until they are attacked.
  • Nearby hostile mobs are encouraged to fight the angel directly.

Stone Angel Combat Abilities

Normal Slash Attack

  • Added a normal melee slash attack.
  • The angel can attack enemies in close range.
  • Normal swing damage was balanced so it takes around 5 hits to kill a creeper.
  • This keeps the angel useful without making basic attacks too overpowered.

Leap Slam Attack

  • Added a powerful Leap Slam special attack.
  • The angel leaps upward, teleports toward the enemy, and smashes the ground.
  • The slam deals area-of-effect damage around the landing point.
  • Added smoke, portal, impact, and trail particles for the attack.
  • Improved the leap so the angel jumps higher before teleporting.
  • Made the leap faster so the attack feels more responsive.
  • Added a visible arcing particle trail so players can see where the angel moved.
  • Fixed the slam landing so the angel lands properly on the floor.
  • Fixed an issue where the angel could freeze midair after the leap.
  • The slam can no longer be cancelled by stagger. The angel can still take damage, but the slam will continue once started.

Sonic Beam Attack

  • Added a long-range Sonic Beam ability inspired by the Warden’s sonic boom.
  • The beam lets the angel attack enemies from a distance.
  • Added sonic boom, end rod, portal, and impact particles.
  • Added charging and firing sounds to make the beam feel more powerful.
  • The beam has a cooldown so it cannot be spammed.

Creeper Protection Ability

  • Added a special anti-creeper protection system.
  • If a creeper tries to explode near a living Stone Angel, the explosion is cancelled.
  • The creeper is prevented from exploding again for 10 seconds.
  • The creeper levitates for 2 seconds after being stopped.
  • Added blue magical visual effects when the angel blocks a creeper explosion.

Death and Respawn System

  • The Stone Angel can now die instead of instantly coming back.
  • If the angel dies, the summoner waits 1 minute before respawning it.
  • Added particles around the summoner while the angel is waiting to respawn.
  • This makes the angel feel powerful but not completely unstoppable.

Return Home and Stuck Fixes

  • Improved the angel’s return-to-home behavior.
  • Fixed cases where the angel could get stuck while trying to return to the summoner.
  • If the angel gets stuck near the summoner, it now teleports home faster.
  • Fixed diagonal return issues where the angel would walk into the side or corner of the summoner block.
  • The angel no longer needs to reach the exact center of the summoner block to return.
  • If it reaches the side or diagonal area around the summoner, it now counts as close enough.
  • Added stuck detection for when the angel is trying to move but remains in the same block for too long.
  • If the angel gets stuck while chasing an enemy, it can use Leap Slam to reach the target.
  • The older long failsafe is still kept as a backup.

Animation and Visual Improvements

  • Added custom GeckoLib animation support for the Stone Angel Guardian.
  • Added statue, waking, idle, walking, attack, stagger, slam, beam, and return behavior states.
  • Added smoke effects when the angel wakes up.
  • Added teleport effects when the angel returns home.
  • Added impact effects for slam attacks.
  • Added beam particles and sound effects.
  • Added respawn particles to the summoner block.

Technical Fixes

  • Fixed GeckoLib setup issues to avoid previous development crashes.
  • Fixed a compile issue caused by a sound event reference in the creeper protection system.
  • Added safety checks so the angel properly releases gravity after special attacks.
  • Added checks so the angel does not remain frozen after slam movement.
  • Improved state handling for waking, fighting, returning, dying, and respawning.

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