File Details
fowevahtools-1.4.0.jar
- R
- Jun 22, 2026
- 3.00 MB
- 4
- 1.20.1
- Forge
File Name
fowevahtools-1.4.0.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
Fowevah Tools Changelog
New Major Feature: Stone Angel Guardian
The Stone Angel Guardian has been added to Fowevah Tools.
This is a new summonable guardian system built around the Stone Angel Summoner, a special block that acts as the angel’s home. When placed, the summoner calls down a Stone Angel Guardian that protects the surrounding area from hostile mobs.
The angel begins as a statue-like guardian on its podium, then wakes up when enemies are nearby.
Stone Angel Summoner Block
- Added the new Stone Angel Summoner block.
- Placing the block summons the Stone Angel Guardian.
- The summoner acts as the angel’s home position.
- If the angel leaves to fight enemies, it returns to the summoner afterward.
- If the summoner block is removed, the linked angel is removed too.
- Reworked the summoner block into a carved stone podium.
- Added a raised base, carved middle section, top platform, and small standing plate for the angel.
- Added custom stone and rune-style textures to make it look like an ancient Minecraft-style podium.
Stone Angel Summoner Recipe
Added a crafting recipe for the Stone Angel Summoner:
PSP
E
PPP
Where:
P = Polished Deepslate
S = Nether Star
E = Echo Shard
Stone Angel Guardian Behavior
- Added the Stone Angel Guardian as a new custom animated entity.
- The angel stays dormant like a statue when there are no nearby threats.
- When hostile mobs get close, the angel wakes up and starts defending the area.
- The angel can chase enemies, fight them, and return home after combat.
- Hostile mobs now recognize the angel as a valid combat target.
- Enemies no longer ignore the angel until they are attacked.
- Nearby hostile mobs are encouraged to fight the angel directly.
Stone Angel Combat Abilities
Normal Slash Attack
- Added a normal melee slash attack.
- The angel can attack enemies in close range.
- Normal swing damage was balanced so it takes around 5 hits to kill a creeper.
- This keeps the angel useful without making basic attacks too overpowered.
Leap Slam Attack
- Added a powerful Leap Slam special attack.
- The angel leaps upward, teleports toward the enemy, and smashes the ground.
- The slam deals area-of-effect damage around the landing point.
- Added smoke, portal, impact, and trail particles for the attack.
- Improved the leap so the angel jumps higher before teleporting.
- Made the leap faster so the attack feels more responsive.
- Added a visible arcing particle trail so players can see where the angel moved.
- Fixed the slam landing so the angel lands properly on the floor.
- Fixed an issue where the angel could freeze midair after the leap.
- The slam can no longer be cancelled by stagger. The angel can still take damage, but the slam will continue once started.
Sonic Beam Attack
- Added a long-range Sonic Beam ability inspired by the Warden’s sonic boom.
- The beam lets the angel attack enemies from a distance.
- Added sonic boom, end rod, portal, and impact particles.
- Added charging and firing sounds to make the beam feel more powerful.
- The beam has a cooldown so it cannot be spammed.
Creeper Protection Ability
- Added a special anti-creeper protection system.
- If a creeper tries to explode near a living Stone Angel, the explosion is cancelled.
- The creeper is prevented from exploding again for 10 seconds.
- The creeper levitates for 2 seconds after being stopped.
- Added blue magical visual effects when the angel blocks a creeper explosion.
Death and Respawn System
- The Stone Angel can now die instead of instantly coming back.
- If the angel dies, the summoner waits 1 minute before respawning it.
- Added particles around the summoner while the angel is waiting to respawn.
- This makes the angel feel powerful but not completely unstoppable.
Return Home and Stuck Fixes
- Improved the angel’s return-to-home behavior.
- Fixed cases where the angel could get stuck while trying to return to the summoner.
- If the angel gets stuck near the summoner, it now teleports home faster.
- Fixed diagonal return issues where the angel would walk into the side or corner of the summoner block.
- The angel no longer needs to reach the exact center of the summoner block to return.
- If it reaches the side or diagonal area around the summoner, it now counts as close enough.
- Added stuck detection for when the angel is trying to move but remains in the same block for too long.
- If the angel gets stuck while chasing an enemy, it can use Leap Slam to reach the target.
- The older long failsafe is still kept as a backup.
Animation and Visual Improvements
- Added custom GeckoLib animation support for the Stone Angel Guardian.
- Added statue, waking, idle, walking, attack, stagger, slam, beam, and return behavior states.
- Added smoke effects when the angel wakes up.
- Added teleport effects when the angel returns home.
- Added impact effects for slam attacks.
- Added beam particles and sound effects.
- Added respawn particles to the summoner block.
Technical Fixes
- Fixed GeckoLib setup issues to avoid previous development crashes.
- Fixed a compile issue caused by a sound event reference in the creeper protection system.
- Added safety checks so the angel properly releases gravity after special attacks.
- Added checks so the angel does not remain frozen after slam movement.
- Improved state handling for waking, fighting, returning, dying, and respawning.