Fowevah Tools

Adds fun, unusual, and chaotic custom tools for Forge servers, any suggestions for new things to add let me know!

File Details

fowevahtools-1.4.0.jar

  • R
  • Jun 22, 2026
  • 3.00 MB
  • 4
  • 1.20.1
  • Forge

File Name

fowevahtools-1.4.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fowevah-tools-1582647:8303024")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Fowevah Tools Changelog

New Major Feature: Stone Angel Guardian

The Stone Angel Guardian has been added to Fowevah Tools.

This is a new summonable guardian system built around the Stone Angel Summoner, a special block that acts as the angel’s home. When placed, the summoner calls down a Stone Angel Guardian that protects the surrounding area from hostile mobs.

The angel begins as a statue-like guardian on its podium, then wakes up when enemies are nearby.


Stone Angel Summoner Block

  • Added the new Stone Angel Summoner block.
  • Placing the block summons the Stone Angel Guardian.
  • The summoner acts as the angel’s home position.
  • If the angel leaves to fight enemies, it returns to the summoner afterward.
  • If the summoner block is removed, the linked angel is removed too.
  • Reworked the summoner block into a carved stone podium.
  • Added a raised base, carved middle section, top platform, and small standing plate for the angel.
  • Added custom stone and rune-style textures to make it look like an ancient Minecraft-style podium.

Stone Angel Summoner Recipe

Added a crafting recipe for the Stone Angel Summoner:

PSP
 E 
PPP

Where:

P = Polished Deepslate
S = Nether Star
E = Echo Shard

Stone Angel Guardian Behavior

  • Added the Stone Angel Guardian as a new custom animated entity.
  • The angel stays dormant like a statue when there are no nearby threats.
  • When hostile mobs get close, the angel wakes up and starts defending the area.
  • The angel can chase enemies, fight them, and return home after combat.
  • Hostile mobs now recognize the angel as a valid combat target.
  • Enemies no longer ignore the angel until they are attacked.
  • Nearby hostile mobs are encouraged to fight the angel directly.

Stone Angel Combat Abilities

Normal Slash Attack

  • Added a normal melee slash attack.
  • The angel can attack enemies in close range.
  • Normal swing damage was balanced so it takes around 5 hits to kill a creeper.
  • This keeps the angel useful without making basic attacks too overpowered.

Leap Slam Attack

  • Added a powerful Leap Slam special attack.
  • The angel leaps upward, teleports toward the enemy, and smashes the ground.
  • The slam deals area-of-effect damage around the landing point.
  • Added smoke, portal, impact, and trail particles for the attack.
  • Improved the leap so the angel jumps higher before teleporting.
  • Made the leap faster so the attack feels more responsive.
  • Added a visible arcing particle trail so players can see where the angel moved.
  • Fixed the slam landing so the angel lands properly on the floor.
  • Fixed an issue where the angel could freeze midair after the leap.
  • The slam can no longer be cancelled by stagger. The angel can still take damage, but the slam will continue once started.

Sonic Beam Attack

  • Added a long-range Sonic Beam ability inspired by the Warden’s sonic boom.
  • The beam lets the angel attack enemies from a distance.
  • Added sonic boom, end rod, portal, and impact particles.
  • Added charging and firing sounds to make the beam feel more powerful.
  • The beam has a cooldown so it cannot be spammed.

Creeper Protection Ability

  • Added a special anti-creeper protection system.
  • If a creeper tries to explode near a living Stone Angel, the explosion is cancelled.
  • The creeper is prevented from exploding again for 10 seconds.
  • The creeper levitates for 2 seconds after being stopped.
  • Added blue magical visual effects when the angel blocks a creeper explosion.

Death and Respawn System

  • The Stone Angel can now die instead of instantly coming back.
  • If the angel dies, the summoner waits 1 minute before respawning it.
  • Added particles around the summoner while the angel is waiting to respawn.
  • This makes the angel feel powerful but not completely unstoppable.

Return Home and Stuck Fixes

  • Improved the angel’s return-to-home behavior.
  • Fixed cases where the angel could get stuck while trying to return to the summoner.
  • If the angel gets stuck near the summoner, it now teleports home faster.
  • Fixed diagonal return issues where the angel would walk into the side or corner of the summoner block.
  • The angel no longer needs to reach the exact center of the summoner block to return.
  • If it reaches the side or diagonal area around the summoner, it now counts as close enough.
  • Added stuck detection for when the angel is trying to move but remains in the same block for too long.
  • If the angel gets stuck while chasing an enemy, it can use Leap Slam to reach the target.
  • The older long failsafe is still kept as a backup.

Animation and Visual Improvements

  • Added custom GeckoLib animation support for the Stone Angel Guardian.
  • Added statue, waking, idle, walking, attack, stagger, slam, beam, and return behavior states.
  • Added smoke effects when the angel wakes up.
  • Added teleport effects when the angel returns home.
  • Added impact effects for slam attacks.
  • Added beam particles and sound effects.
  • Added respawn particles to the summoner block.

Technical Fixes

  • Fixed GeckoLib setup issues to avoid previous development crashes.
  • Fixed a compile issue caused by a sound event reference in the creeper protection system.
  • Added safety checks so the angel properly releases gravity after special attacks.
  • Added checks so the angel does not remain frozen after slam movement.
  • Improved state handling for waking, fighting, returning, dying, and respawning.