fourtwenty-0.3.1.jar
Curse Maven Snippet
What's new
Added
Stationary Weed Bong
- **Weed Bong Block**: Stationary smoking apparatus with advanced mechanics
- Multi-state block with visual indicators for water, weed level, and lit status
- Interactive system using water buckets, weed buds, and flint & steel
- Area-of-effect benefits for nearby players (4-block radius)
- Enhanced effects for group sessions (stronger and longer-lasting)
- 5-second cooldown system to prevent spam usage
- 15-second burn duration per lighting
- Automatic weed consumption (1 bud per burn cycle)
- Campfire smoke particle effects when active
- Sound effects for lighting, bubbling, and ambient fire
- Crafting recipe using glass blocks and water bucket
- State persistence (remembers water/weed levels when reloaded)
- **Group Gameplay**: Introduced social mechanics encouraging communal use
- **Effect Scaling**: Bong provides stronger effects than individual consumption methods
Edibles & Food Integration
- **Weed Cookies**: Basic tier edible with delayed effects
- Shapeless crafting recipe (cookie + weed bud)
- 10-second delayed onset for realistic edible experience
- 3-minute effect duration (longer than smoking)
- Provides food nutrition (2 hunger + 2.4 saturation)
- Moderate effect profile with standard weed benefits
- Visual and audio feedback during consumption
- **Weed Brownies**: Premium tier edible with enhanced effects
- Shaped crafting recipe requiring cocoa, wheat, egg, sugar, and weed bud
- 15-second delayed onset
- 5-minute effect duration with premium effects
- Enhanced nutrition (4 hunger + 4.8 saturation)
- Includes Jump Boost II and Speed I alongside standard effects
- More complex crafting requirements for balance
- **Delayed Effect System**: Advanced timing mechanism for edibles
- Server tick-based DelayedEffectManager for precise timing
- UUID-based player tracking for multiplayer compatibility
- Overdose prevention (cannot consume multiple edibles while effects pending)
- Thread-safe operation using ConcurrentHashMap
- Two-tier system supporting different delay and duration profiles
Fixed
- **Crop Drop System**: Improved sustainability and balance
- Weed seeds now have 5% drop chance instead of guaranteed drops
- Immature crops still drop 1 seed for replanting sustainability
- Implemented direct popResource() drops for reliable functionality
- Enhanced crop breaking mechanics for better farming experience
- **Loot Table Issues**: Resolved inconsistent loot table loading
- Switched to direct drop mechanism for guaranteed functionality
- Documented loot table vs direct drop approaches in development guide
- Improved crop harvest reliability
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