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FourTwenty

Grow, craft, and consume organic herb
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fourtwenty-0.3.1.jar

File namefourtwenty-0.3.1.jar
Uploader
kerb3r0skerb3r0s
Uploaded
Jul 20, 2025
Downloads
66
Size
21.5 MB
Mod Loaders
NeoForge
File ID
6792673
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:fourtwenty-1308168:6792673"

Learn more about Curse Maven

What's new

Added

Stationary Weed Bong

- **Weed Bong Block**: Stationary smoking apparatus with advanced mechanics
  - Multi-state block with visual indicators for water, weed level, and lit status
  - Interactive system using water buckets, weed buds, and flint & steel
  - Area-of-effect benefits for nearby players (4-block radius)
  - Enhanced effects for group sessions (stronger and longer-lasting)
  - 5-second cooldown system to prevent spam usage
  - 15-second burn duration per lighting
  - Automatic weed consumption (1 bud per burn cycle)
  - Campfire smoke particle effects when active
  - Sound effects for lighting, bubbling, and ambient fire
  - Crafting recipe using glass blocks and water bucket
  - State persistence (remembers water/weed levels when reloaded)
- **Group Gameplay**: Introduced social mechanics encouraging communal use
- **Effect Scaling**: Bong provides stronger effects than individual consumption methods

Edibles & Food Integration

- **Weed Cookies**: Basic tier edible with delayed effects
  - Shapeless crafting recipe (cookie + weed bud)
  - 10-second delayed onset for realistic edible experience
  - 3-minute effect duration (longer than smoking)
  - Provides food nutrition (2 hunger + 2.4 saturation)
  - Moderate effect profile with standard weed benefits
  - Visual and audio feedback during consumption

- **Weed Brownies**: Premium tier edible with enhanced effects
  - Shaped crafting recipe requiring cocoa, wheat, egg, sugar, and weed bud
  - 15-second delayed onset
  - 5-minute effect duration with premium effects
  - Enhanced nutrition (4 hunger + 4.8 saturation)
  - Includes Jump Boost II and Speed I alongside standard effects
  - More complex crafting requirements for balance

- **Delayed Effect System**: Advanced timing mechanism for edibles
  - Server tick-based DelayedEffectManager for precise timing
  - UUID-based player tracking for multiplayer compatibility
  - Overdose prevention (cannot consume multiple edibles while effects pending)
  - Thread-safe operation using ConcurrentHashMap
  - Two-tier system supporting different delay and duration profiles

Fixed

- **Crop Drop System**: Improved sustainability and balance
  - Weed seeds now have 5% drop chance instead of guaranteed drops
  - Immature crops still drop 1 seed for replanting sustainability
  - Implemented direct popResource() drops for reliable functionality
  - Enhanced crop breaking mechanics for better farming experience

- **Loot Table Issues**: Resolved inconsistent loot table loading
  - Switched to direct drop mechanism for guaranteed functionality
  - Documented loot table vs direct drop approaches in development guide
  - Improved crop harvest reliability

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