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Forsaken Horror Director

A server-authoritative horror coordinator that manages threat pacing, prevents monster overlap, and dynamically directs modded horror encounters.
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Forsaken Horror Director

File nameForsaken-Horror-Director.jar
Uploader
TeamFNGTeamFNG
Uploaded
Oct 25, 2026
Downloads
37
Size
174.5 KB
Mod Loaders
Forge
File ID
9324853
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:forsaken-horror-director-1758930:9324853")

Learn more about Curse Maven

What's new

Forsaken Horror Director 1.2.0 RC1

The Warden — Completion & Hardening Update

This update builds on the 1.1.0 Warden system and focuses on making the Director's actions more meaningful, improving multiplayer reliability, strengthening server diagnostics, and polishing long-session behavior.

The core horror pacing system remains unchanged. FHD is still focused on one thing:

More tension. Less chaos. Better horror.

The Director

  • Improved the Director's role as The Warden, maintaining balance between horror encounters rather than simply appearing at random.

  • Director intervention feedback is now more closely tied to actual Director actions.

  • Real intervention cues remain connected to genuine suppressed or interrupted encounters.

  • Reworked ambiguous atmospheric dialogue so passive appearances do not falsely imply that the Director saved the player.

  • Replaced "You were spared." with the more appropriate "The threshold closes."

  • Preserved the Director's existing appearance and imposing 2.5× player scale.

Admin & Diagnostic Improvements

  • Added /fhd director history [player] [count].

  • Director history now stores up to 20 recent actions per player for the current session.

  • Added encounter Group IDs to Director diagnostics, making it easier for server administrators to connect Director activity with pressure and encounter groups.

  • Improved /fhd director last information.

  • /fhd director summon now correctly records successful admin manifestations.

  • Improved internal tracking of Director interventions, ambient appearances, and messages.

Multiplayer Improvements

  • Improved delayed Director intervention handling for multiplayer groups.

  • Players who change dimensions before an intervention completes will no longer receive delayed Director dialogue or cues in the wrong dimension.

  • Intervention presentation will no longer fire when all intended players have left the original dimension.

  • Improved cleanup when multiplayer encounter groups change.

  • Improved player disconnect cleanup for long-running servers.

Stability & Performance

  • Added additional long-session cleanup for Director state and diagnostics.

  • Prevented stale manifestation and dialogue cooldown information from accumulating as groups change.

  • Maintained bounded diagnostic history to avoid unnecessary memory growth.

  • Continued conservative server-authoritative behavior designed for large modpacks and dedicated servers.

Compatibility

This update intentionally preserves the proven FHD encounter architecture, including:

  • SAFE default operating mode

  • Existing pressure budgets and threat weights

  • Existing pacing timings

  • Existing multiplayer fatigue and fairness systems

  • Existing integration registry

  • Existing saved-world data format

  • Existing network protocol

  • Conservative handling of unknown entities and scripted horror events

Platform

  • Minecraft 1.20.1

  • Forge 47.4.10+

  • Java 17

FHD remains designed to coordinate multiple horror mods without replacing their identity or simply spawning more threats.

The Director is not keeping you safe.

He is making sure the darkness plays by its rules.

This mod has no additional files