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Fornax

Fornax fixes a problem with high-resolution resource packs, and uses Vulkan. A 256x+ LabPBR pack can have three textures for every block; this unblocks those with 512x regression testing happening now as well.
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fornax-0.2.0+mc26.2.jar

File namefornax-0.2.0+mc26.2.jar
Uploader
IcehunterIcehunter
Uploaded
Aug 24, 2026
Downloads
15
Size
1.4 MB
Mod Loaders
Fabric
File ID
8721962
Type
B
Beta
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:fornax-1666180:8721962"

Learn more about Curse Maven

What's new

What Changed: * page the block atlas automatically instead of behind a flag * the flag was off by default, so a 512x pack just failed to load with "try a lower resolution resourcepack" and nothing pointing at the switch. * paging only ever runs when the alternative is that failure, so there was nothing for a setting to choose. * drop labPBR sidecars from every atlas, not just blocks. * entity and banner atlases were carrying 786 MB of maps nothing samples. * size the sprite-bounds grid to the pack. * a coarse grid forces a coarse placement pitch and wastes most of an overflow page. packs read it through fornax\_spriteGridCell now instead of hardcoding the number. * cap overflow pages by available memory rather than a fixed count, so a pack that will not fit refuses at load instead of swapping the machine. * log the sprite-bounds grid size when it rebuilds the grid is resized per pack now, and nothing said what it ended up at, so there was no way to tell whether a big pack's grid was released. **Full Changelog**: https://github.com/Icehunter/fornax/compare/v0.1.0…v0.2.0

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