Uh would it be possible for you to reupload the last version of this mod? It's in my 1.7.10 modpack and now I wont be able to distribute it even though it is WTFPL, curseforge blocks uploads of removed mods.
If you'd like me to remove it from my pack let me know and I will.
Eh, alright. I left last release marked as archived assuming that's enough for it to stay available to dependent modpacks, but apparently it isn't. I'll make it visible once again.
Well, if I ever decide to come back to this mod's development, I will likely try to port it there. At this point even for me isn't much reason left to stick to 1.7.10, and it turns out 1.12 is still very much popular due to multiplayer performance and stability. Not gonna promise anything of course, but looking back at this project I realize that it probably deserves remaster.
hey, i think it will worth the effort, since Thaumcraft stopped develop in 1.12 there's nothing to lose, and instead of botania you could use Astral Sorcery, in my opinion
I'd love to see a version for 1.12.2, if you ever get motivation to update this again. I love the magic weapons included with this mod, the animations all look very polished. 1.12.2 is really lacking in the magic department, and I think this would be a great addition. Thank you for the mod regardless though :)
> Q: Why you've made it for 1.7.10 and not for [newer Minecraft version]? A: There's a lot that could be said in here, but let me cut to the point - I personally love this version and still consider it the most stable and reliable choice. I clearly understand that 1.7.10 will never gain it's past popularity again, but I'm sure that there's a lot of people like me - and this addon is made just for them. One may say that I've came up like few years too late with this thing, or if I made something like this for newer versions of Minecraft, I could gain much greater popularity - but the popularity is not something I search for. I'm just doing things that I like to do, alright?
Basically, it is designed to detect whenever player somehow gets out of the maze in Outer Lands, be it accidentally or intentionally. In such cases, they are instantly teleported back to overworld.
Hi, I have studied a lot with the taumometer, spent 2 days on it, but still could not open some studies, can you help me, what should I study to open all possible studies?
You really need to mention somewhere that this modifies the Gaia Guardian fight; I was pulling my hair out trying to figure out what was wrong and why it kept despawning complaining about liquids when the area was completely dry.
After some investigating (Google was no help with the phrase), I figured out this mod did it.
The reasoning is sound, I suppose, but I think it's looking in a sphere, which screwed me because there's probably some water under the arena I made.
I've since disabled this check because, so long as it doesn't just check above the arena, it's not worth the frustration.
What happened here?
In reply to Zsashas:
In truth, nothing happens here any longer. I am not sure what exactly you expected to see.
I'm still playing 1.7.10 server with this mod with my friends,hopefully there will be a new version...
at least a version fixed some known bugs,please
Uh would it be possible for you to reupload the last version of this mod? It's in my 1.7.10 modpack and now I wont be able to distribute it even though it is WTFPL, curseforge blocks uploads of removed mods.
If you'd like me to remove it from my pack let me know and I will.
In reply to BBoldt:
Eh, alright. I left last release marked as archived assuming that's enough for it to stay available to dependent modpacks, but apparently it isn't. I'll make it visible once again.
I still really want this in 1.12.2, I've been viewing this page since initial release, and yet no hope, big sad ;-;
In reply to isaachipkiss:
Well, if I ever decide to come back to this mod's development, I will likely try to port it there. At this point even for me isn't much reason left to stick to 1.7.10, and it turns out 1.12 is still very much popular due to multiplayer performance and stability.
Not gonna promise anything of course, but looking back at this project I realize that it probably deserves remaster.
In reply to VictorShadow_:
Will you plan to retrofit the 1.12 update to 1.7.10? And, will you plan to add anything to Botania?
In reply to itsnyetime:
It's difficult to tell just yet. I still don't know what Thaumcraft and Botania even look like on that version.
In reply to Aizistral:
hey, i think it will worth the effort, since Thaumcraft stopped develop in 1.12 there's nothing to lose, and instead of botania you could use Astral Sorcery, in my opinion
1.7.10 best mc ever (thanks to mods)! <3
looking forward to exploring this mod :)
I'd love to see a version for 1.12.2, if you ever get motivation to update this again. I love the magic weapons included with this mod, the animations all look very polished. 1.12.2 is really lacking in the magic department, and I think this would be a great addition. Thank you for the mod regardless though :)
> Q: Why you've made it for 1.7.10 and not for [newer Minecraft version]?
A: There's a lot that could be said in here, but let me cut to the point - I personally love this version and still consider it the most stable and reliable choice. I clearly understand that 1.7.10 will never gain it's past popularity again, but I'm sure that there's a lot of people like me - and this addon is made just for them.
One may say that I've came up like few years too late with this thing, or if I made something like this for newer versions of Minecraft, I could gain much greater popularity - but the popularity is not something I search for. I'm just doing things that I like to do, alright?
I love this <3
Author, I read the comments here. Does this mod somehow despawn Guardian?
What is the Outer Lands anti-abuse system? The config doesn't make it clear.
In reply to Zsashas:
Basically, it is designed to detect whenever player somehow gets out of the maze in Outer Lands, be it accidentally or intentionally. In such cases, they are instantly teleported back to overworld.
Hi, I have studied a lot with the taumometer, spent 2 days on it, but still could not open some studies, can you help me, what should I study to open all possible studies?
In reply to azakan50:
Hello o/
Try reading this entry and be sure to pay attention to the spoiler called "The Great Spoiler".
You really need to mention somewhere that this modifies the Gaia Guardian fight; I was pulling my hair out trying to figure out what was wrong and why it kept despawning complaining about liquids when the area was completely dry.
After some investigating (Google was no help with the phrase), I figured out this mod did it.
The reasoning is sound, I suppose, but I think it's looking in a sphere, which screwed me because there's probably some water under the arena I made.
I've since disabled this check because, so long as it doesn't just check above the arena, it's not worth the frustration.
This is pretty interesting, will there be 1.12.2 at sometime in future perhaps? I really like the thaumcraft magic and terraria stuffs lol.