forgeborneodyssey-0.1.17.jar
Curse Maven Snippet
What's new
## Forgeborne Odyssey v0.1.17 — Changelog / 更新日志
---
## English
### 1. Geology & World Generation
- **28 rock types** added (sedimentary, metamorphic, igneous — including hornfels and spotted slate), each with stairs/slab/wall variants plus models, loot tables, lang keys and pickaxe tags.
- **Stratigraphic columns & tectonic domains**: 8 columns (North/South China platform, orogens A/B, continental rift, passive-margin carbonate, Archean greenstone, oceanic crust) selected by 7 tectonic domains.
- **Structural geology**: multi-wavelength folds, angular unconformities, faults (normal/reverse/strike-slip) with damage zones producing fault breccia, cataclasite and mylonite.
- **Phase 8-0 true dip**: realistic dip per domain (platform 0.8–3°, orogen 22–42°…); bedding surfaces tilt accordingly, and fault planes dip with depth instead of being vertical walls.
- **Intrusions & metamorphism**: batholiths, dykes, sills; contact aureoles (hornfels → spotted slate); regional metamorphism graded by depth and tectonic core (slate → phyllite → schist → gneiss / quartzite / marble / amphibolite / granulite).
- **Weathering profiles**: 8 soil types from biome temperature/rainfall × slope × rock hardness → regolith → shattered bedrock → fresh bedrock.
- **Surface sediments**: river alluvium, beach sand, arid aeolian sand sheets and calcrete.
- **Diagenesis**: loose sediments consolidate into sandstone/conglomerate/shale/mudstone with depth; shallow de-consolidation keeps a continuous gradient.
- **Performance**: strata are now written once at world-generation time (`StrataFeature`); old chunks self-heal through a versioned deferred queue. Two-pass column building, section skipping, tick budget, cache cleanup on shutdown, and the fire-crack scan no longer does quadratic lookups.
### 2. Ore Deposits & Resources
- **Deposit system replaces random ore veins**: 12 deposit types — porphyry copper, skarn, quartz-vein gold, banded iron formation, sedimentary copper, VMS, SEDEX Pb-Zn, placer, coal measures, evaporites, oil shale, aggregate — gated by domain, depth, host rock, faults and intrusions, with **grade zonation** (core/mid/rim).
- **All random ore veins removed**; ores now only come from deposits.
- **New resources & chains**: rock salt → salt, oil shale → shale oil (fuel, torches), coal measures, gypsum; salt cures rotten flesh into leather.
- **Geobotanical indicator** `indicator_flower`: grows only above deposits, tinted by metal (copper, gold, lead-zinc, iron).
- **Surface features** split by weathering thickness: outcrops where thin, boulders where thick, talus on steep slopes.
### 3. Fixes
- Nether/End being consumed by the strata pipeline (dimension guards).
- Mine ruins writing blocks across chunk borders (`Detected setBlock in a far chunk`, lost blocks) — now per-chunk with bounding-box clipping.
- Growing memory use as more chunks load (version cache only in the overworld, cleared on shutdown).
- `copper_ores` tag typo (`cuprovandite_ore` → `cuprovanadite_ore`).
- Missing `minVersion` warning in `mixins.json`.
- Old chunks repaving bug where `lastRock` was compared against the wrong block, leaving rock only at layer boundaries.
### 4. Textures
- 28 rocks, 24 ores and all Phase 7 blocks redrawn procedurally at 16 px (scripts `gen_*.py`, previews in `_geo_preview/`).
- Ores went through “stone base + small clusters” and “angular fragments” iterations and were **reverted to the original hand-drawn set** per feedback. Rock textures fixed a 90°-wrong foliation direction bug (gneiss, slate, phyllite, schist, mylonite now bed horizontally).
### 5. Documentation
- Added `TECH_SPEC_GEO_PHASE1`…`PHASE8_STRUCTURE`, `GEOLOGY_ASSETS.md`, `GEOLOGY_BASALT_FIX.md`, and `TECH_HISTORY_ROADMAP.md` (8-stage history-of-technology roadmap v1.1).
### 6. Known Issues
- Spawn generation is still slow on low-end devices (Android FCL, 4 GB laptops): ~4–5 minutes for 512 chunks; strata account for about a tenth, the rest is vanilla entity/structure generation and GC.
- Several rock textures (sandstone, siltstone, rhyolite, granodiorite, peridotite, hornfels) are still hard to read at 16 px and need individual redraws.
---
## 中文
### 一、地质与世界生成
- **28 种岩石**上线(沉积、变质、火成,含角岩 `hornfels`、斑点板岩 `spotted_slate`),每种都带楼梯、台阶、墙变体,配齐模型、掉落表、语言键与镐类标签。
- **地层柱与构造域**:8 套地层柱(华北/华南地台、造山带 A/B、大陆裂谷、被动陆缘碳酸盐、太古宙绿岩带、洋壳),按 7 种构造域自动选择。
- **构造几何**:多波长褶皱、角度不整合、断层(正、逆、走滑),带破碎带宽度,生成断层角砾岩、碎裂岩、糜棱岩。
- **Phase 8-0 真倾角**:每个构造域有真实倾角(地台 0.8–3°、造山带 22–42°…),层界随倾角倾斜;断层面随深度倾斜,不再是竖直的墙。
- **侵入与变质**:岩基、岩墙、岩床;接触变质晕(角岩→斑点板岩);区域变质按深度与构造核分级(板岩→千枚岩→片岩→片麻岩/石英岩/大理岩/角闪岩/麻粒岩)。
- **风化剖面**:按生物群系温湿度 × 坡度 × 岩石硬度生成 8 种土壤 → 风化壳 `regolith` → 碎裂基岩 → 新鲜基岩。
- **地表沉积**:河流冲积、海滩砂、干旱区风成砂席与钙结层。
- **成岩作用**:松散沉积物随埋深固结成砂岩、砾岩、页岩、泥岩;浅部反向去固结,形成连续梯度。
- **性能改造**:地层写入改为世界生成期一次成型(`StrataFeature`),旧存档区块按版本号走延迟队列自愈;两遍建列、section 跳过、分 tick 摊平、退出清理缓存、火裂扫描去掉平方级遍历。
### 二、矿床与资源
- **矿床系统取代随机矿脉**,共 12 类:斑岩铜、矽卡岩、石英脉金、条带状铁建造、沉积铜、VMS 块状硫化物、SEDEX 铅锌、砂矿、煤系、蒸发岩、油页岩、骨料;按构造域、深度、母岩、断层与侵入体条件生成,并做**品位分带**(核/中/边三圈不同矿物组合)。
- **随机矿脉全部下线**,矿石只来自矿床。
- **新矿物与利用链**:岩盐→盐、油页岩→页岩油(燃料、制火把)、煤系、石膏;盐可硝皮(盐 + 腐肉 → 皮革)。
- **矿化指示花** `indicator_flower`:只长在矿床上方,按金属着色(铜、金、铅锌、铁)。
- **地表特征**按风化厚度分流:薄风化处露头、厚风化处长巨石、陡坡生岩屑堆 `talus`。
### 三、修复
- 下界、末地被地层管线误处理导致进入即卡死(补维度守卫)。
- 矿坑、竖井、工坊遗迹跨区块写方块,触发 `Detected setBlock in a far chunk` 且方块丢失(改为逐区块写入并裁剪到本区块包围盒)。
- 读取区块越多越卡(版本缓存只在主世界记录,服务器停止时整体清理)。
- `copper_ores` 标签拼写错误(`cuprovandite_ore` → `cuprovanadite_ore`)。
- `mixins.json` 缺 `minVersion` 的启动警告。
- 旧存档重铺时 `lastRock` 比较对象错误,导致岩石只出现在层界一两格。
### 四、贴图
- 28 种岩石、24 种矿石、Phase 7 新方块贴图全部程序化重绘为 16 px(脚本 `gen_*.py`,预览在 `_geo_preview/`)。
- 矿石贴图试过“石底小簇”“棱角碎块”两版,最终按反馈**回退到原始手绘版**;岩石贴图修掉了变质岩层理方向反了 90° 的 bug(片麻岩、板岩、千枚岩、片岩、糜棱岩改为水平层理)。
### 五、文档
- 新增 `TECH_SPEC_GEO_PHASE1`~`PHASE8_STRUCTURE`、`GEOLOGY_ASSETS.md`、`GEOLOGY_BASALT_FIX.md`、`TECH_HISTORY_ROADMAP.md`(人类技术史 8 阶段路线图 v1.1)。
### 六、已知问题
- 低端设备(安卓 FCL、4 GB 笔记本)新世界出生点生成仍偏慢:512 区块约 4–5 分钟,地层只占约十分之一,其余是原版实体、结构生成与 GC。
- 部分岩石贴图(砂岩、粉砂岩、流纹岩、花岗闪长岩、橄榄岩、角岩)在 16 px 下辨识度仍不足,待单独重画。
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