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Forever World Portals

Return to the early game without creating new worlds
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portal.png

portal.png

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attunement.png

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arrival.png

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return-portal.png

Description

Forever World Portals

Forever World Portals adds player-built portals that take you to a distant ungenerated chunks. This lets you return to the early-game experience without starting a new world. You can also attune portals to take you to a specific biome, which makes it easy to explore new Minecraft content.

Building a portal

Features

  • Teleport to distant lands in ungenerated chunks.
  • Attune portals to specific biomes by offering items.
  • Highly configurable.
  • Vanilla-friendly: does not add new blocks and works with Vanilla clients.
  • Supports both Fabric and NeoForge.

Usage

Building a Portal

Build a normal Nether portal frame, but use diamond blocks instead of obsidian. Light the portal with Flint-and-Steel.

Portal

The first time a player enters the portal, Forever World Portals searches for a suitable destination and permanently links the portal to it. Future trips through that portal always return to the same location.

Portal Attunements

Before a newly created portal is used for the first time, you may throw certain items into it to influence where it will lead.

Attunement

Item Destination
Wheat Seeds Plains, Sunflower Plains
Snowball Snowy Plains, Snowy Slopes
Packed Ice Ice Spikes, Frozen Peaks
Cactus Desert
Lily Pad Swamp
Mangrove Propagule Mangrove Swamp
Oak Sapling Forest
Allium Flower Forest, Meadow
Birch Sapling Birch Forest, Old Growth Birch Forest
Dark Oak Sapling Dark Forest
Pale Oak Sapling Pale Garden
Spruce Sapling Taiga, Old Growth Pine Taiga, Old Growth Spruce Taiga
Sweet Berries Snowy Taiga, Grove
Acacia Sapling Savanna, Savanna Plateau, Windswept Savanna
Gravel Windswept Hills, Windswept Gravelly Hills, Windswept Forest
Jungle Sapling Jungle, Sparse Jungle
Bamboo Bamboo Jungle
Red Sand Badlands, Eroded Badlands, Wooded Badlands
Cherry Sapling Cherry Grove
Goat Horn Jagged Peaks
Calcite Stony Peaks, Stony Shore
Clay Ball River
Ice Frozen River
Sand Beach, Snowy Beach
Brain Coral Block Warm Ocean
Tube Coral Block Lukewarm Ocean, Deep Lukewarm Ocean
Kelp Ocean, Deep Ocean
Cod Cold Ocean, Deep Cold Ocean
Salmon Frozen Ocean, Deep Frozen Ocean
Red Mushroom Mushroom Fields
Pointed Dripstone Dripstone Caves
Spore Blossom Lush Caves
Sculk Deep Dark
none Plains, Forest, Birch Forest, Flower Forest, Meadow, Taiga, Cherry Grove

Modpack authors can customize the attunments using a data pack.

Return Travel

By default, a ruined portal will generate at your destination. In order to get back home, you'll have to rebuild it using diamond blocks.

Return portal

But you can also change the configuration to generate a fully-functional return portal or no portal whatsoever.

Configuration

The first time the mod runs, it creates a default configuration file in

config/fwportals.properties

You can edit this file to change

  • Whether players must have empty inventories to enter the portal
  • How return portals are generated
  • Biome search behavior
  • …and more

Client-Optional

Forever World Portals works with completely vanilla clients. But if you do have the mod installed on the client (or are playing single-player), you will get some enhanced effects on the portals.

Disclaimers

  • Forever World Portals is published under the MIT License.

  • You're free to include this mod in modpacks provided appropriate attribution is given and that modpack consumers download it from modrinth or curseforge (e.g., in an mrpack).

  • A significant portion of this mod was developed using AI coding tools.

Questions?

If you have questions, suggestions, or bug reports, please join the Discord server:

https://discord.pcal.net

The Forever World Portals Team

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