ForcedEmoting-1.21.1-1.1.0.jar
Curse Maven Snippet
What's new
- Improve animation compatibility. You should now be able to animate most mobs.
- Add command to force an emote onto an entity/player:
/forcedemoting force_emote <entity/player> <emote_id> <seconds> <immobilize> - You can now specify the range inside the emote trigger JSON, as well as if the trigger words are case-sensitive (by default they are not case-sensitive)
- Fix player animations not moving the extra layer
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