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Forbidden Chimera

Forbidden Chimera For Minecraft

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Forbidden Chimera (禁忌嵌合体)

English | 中文


🐉 What Is This?

A mod that stitches Phantoms and Creepers together — then sends them after you.

Adds six "Phantom × Creeper/Enderman" chimera creatures, plus two variants of one of them. They all spawn in place of vanilla Phantoms on sleepless nights: the longer you go without sleep, the more likely they are to show up.


👾 Mob Overview

Mob What It Does
🧨 Phantom Rider Creeper A Phantom with a normal Creeper actually riding on its back. Once it spots you, it dives straight at you and detonates the Creeper point-blank — killing itself too. If the Creeper is killed first, it won't be replaced; the Phantom just keeps flying.
💣 Creeper Thrower Phantom A Phantom with a normal Creeper dangling beneath it. It climbs above you, drops the Creeper, then immediately grabs another. The dropped Creeper is a real vanilla Creeper — it chases you and explodes on its own.
💥 Creeper Phantom Original chimera: Creeper head and body, Phantom wings and tail. It first takes position about 12 blocks diagonally above you, then dives in. During the dive it fires explosive Creeper heads when moving away from you, and stops firing within 7 blocks — the heads come in from a distance at an angle, so you can see and dodge them.
⚡ Lightning Creeper Phantom The charged version: identical AI, but its body and head have vanilla charged-Creeper electricity overlaid (wings and tail stay clean). It fires lightning Creeper heads with electric spark trails, has a larger explosion radius, and is nearly immune to its own explosions.
☢️ Nuclear Creeper Phantom The red self-destruct type. It circles you first, then hovers about 10 blocks diagonally above — its wingbeats speed up as it counts down. When the hover ends, it dives and self-destructs with an 8-block radius. Good news: only 8 hearts, and you can shoot it down while it hovers.
🌌 Enderman Phantom Enderman body with Phantom wings. It doesn't fire heads — its dive is the attack. But it teleports to dodge projectiles, so arrows basically can't hit it, and the dodge takes no damage at all. It also teleports occasionally at idle. Melee and fall damage work normally.

🪄 Two Variants of the Creeper Phantom

Same mob, different look — the in-game name still reads "Creeper Phantom / Lightning Creeper Phantom":

Variant Appearance Difference
🗡️ Spear (10% each for Creeper/Lightning Creeper Phantom) A spear hangs beneath its wings The spear is one of seven materials (wood/stone/copper/iron/gold/diamond/netherite) chosen at random. On dive impact, damage uses that spear's formula: better spear + faster dive = more pain.
🧟 Knight (Creeper Phantom only, 10%) A baby zombie with a mace rides on its back It dives and fires as usual, but occasionally (roughly once every 30 seconds) climbs above you and slams straight down, with damage dealt by the baby zombie's mace — far heavier than a normal swing. The baby zombie may wear a full set of armor, possibly enchanted.

The two variants never appear together. Kill the baby zombie and the mount reverts to a normal Creeper Phantom.


👑 A Boss

Boss · Lightning Creeper Phantom Knight — does not spawn naturally; can only be summoned with a Forbidden Plate. It has three Wither heads, one Warden head, and two Ender Dragon heads, firework rockets on its back, and a trident-wielding baby zombie riding it. It will:

  • Continuously fire lightning Creeper heads at you; during salvos, alternate Wither hands from both sides (three heads per side in sequence)
  • Breathe dragon fire from its dragon heads
  • Suddenly ignite firework rockets to boost toward you, letting the baby zombie stab you with its trident
  • After passing by, turn and hit you with a Warden sonic boom (10 damage + strong knockback)
  • Occasionally blanket the area in Darkness
  • Take only 1/10 of explosion damage — TNT barely tickles it

How to summon: Craft one Forbidden Plate from 6 items in any order — Echo Shard + Wither Skeleton Skull + Dragon Head + Phantom Membrane + Rotten Flesh + Gunpowder. Hold it and right-click the ground for 3 seconds; release and it appears where you're aiming. Each plate is consumed.


🧟 About the Carried/Dropped Creepers

Both the dropped and the ridden Creepers are true vanilla Creepers: you can kill them separately, they drop gunpowder, and if their owner dies they keep acting like normal Creepers. Same for the baby zombie on the Knight variant — kill it separately, and when the mount dies it drops down and becomes a normal zombie that keeps chasing you.


🌙 How to Encounter Them

Natural spawning: Exactly the same conditions as vanilla Phantoms — night, open sky, player above sea level, difficulty check passed, and about 3 in-game days without sleep. Once met, they appear in groups (1 to several, like vanilla Phantoms).

Spawn eggs: All six mobs have spawn eggs available in the creative spawn egg tab (the two variants have no separate eggs — raise their chance in config to observe them).

Boss egg: The boss doesn't spawn naturally, but it has its own spawn egg in the creative tab too (in survival, only the Forbidden Plate can summon it).


🎁 Drops

  • Phantom-type drops: Phantom Membrane, Gunpowder (Lightning Creeper Phantom drops more)
  • Nuclear Creeper Phantom drops the most: 24 Phantom Membrane, 24 Gunpowder
  • Enderman Phantom: 1–2 Phantom Membrane, 1 Ender Pearl
  • Carried/dropped Creepers: Gunpowder, per vanilla Creeper
  • Knight variant's baby zombie: vanilla baby zombie drops; its mace also drops
  • Boss: 46 Phantom Membrane, 35 Gunpowder; its baby zombie additionally drops a trident

⚙️ Configuration

A config file is generated at config/forbidden_chimera.json on first launch — editable in Notepad. Common options include:

  • Toggle each of the six mobs on/off individually
  • Natural spawn weights (default 3/3/4/1/1/3) — set to 0 to disable natural spawning
  • Whether creative-mode players are targeted (default: yes)
  • Whether /gamerule spawn_phantoms false also disables this mod's mobs
  • Fine-tuning for dive speed, hover height, fire cooldown, explosion radius, teleport chance, variant chances, knight charge behavior, boss orbit/salvo/breath/sonic boom/darkness/rocket boost, and more

Changes apply to newly spawned mobs (existing ones keep their old values).


📦 Installation

  1. Install Minecraft with the matching loader (this mod supports both Fabric and NeoForge)
  2. GeckoLib is required (it drives the Creeper Phantom and Lightning Creeper Phantom model animations); Fabric API is also needed on Fabric
  3. Drop the mod jar into your mods folder
  4. Launch the game — no extra data packs needed

🕹️ 禁忌嵌合体

中文


🐉 这是什么?

一个把幻翼和苦力怕缝在一起,然后放它们来找你的模组。

加入六种"幻翼×苦力怕/末影人"嵌合体生物,外加同一种生物的两个变体。它们全部在失眠之夜顶替原版幻翼生成:你越久没睡觉,它们就越可能出现。


👾 生物一览

生物 它会做什么
🧨 幻翼骑士苦力怕 一只背上真的骑着普通苦力怕的幻翼。它发现你之后会直接朝你俯冲,贴脸时引爆背上的苦力怕,自己也不活。辛苦养的苦力怕被打死了也不会再补——它就这么飞着了。
💣 苦力怕投手幻翼 肚子底下吊着一只普通苦力怕的幻翼。它爬到你的头顶上方,把吊着的苦力怕砸下来,接着立刻再抓一只继续吊着,等冷却结束再砸第二次。被丢下来的苦力怕是正常苦力怕,会追你、会自己爆。
💥 苦力怕幻翼 原创嵌合体:苦力怕的头与躯干、幻翼的翅膀与尾巴。它先绕到你斜上方约 12 格处就位,再俯冲进场,俯冲途中远离你时才发射爆炸苦力怕头颅,贴到 7 格以内就停火——头颅是从远处斜着飞来的,看得见也躲得开。
⚡ 闪电苦力怕幻翼 上面那只的带电版本:AI 完全一样,只是躯干与头在原贴图之上叠加原版闪电苦力怕的电流特效(翅膀和尾巴干净)。它发射闪电苦力怕头颅(尾迹电火花),爆炸范围更大,而且几乎不会被自己的爆炸伤到。
☢️ 核弹苦力怕幻翼 红色的自爆型。它先在你周围盘旋,再退到你斜上方约 10 格悬停,悬停时振翅越来越快——那就是它在倒计时。悬停结束就朝你俯冲自爆,爆炸半径 8 格。好消息是它只有 8 颗心,悬停时完全可以打下来。
🌌 末影人幻翼 末影人身体配幻翼翅膀。它不发射头颅,俯冲就是撞你;但它会瞬移躲开弹射物——弓箭基本射不中,而且躲开那一下完全不掉血。平时也会偶尔瞬移一下。近战和摔落照常吃伤害。

🪄 苦力怕幻翼的两个变体

同一个生物,外观不一样,游戏里名字还是"苦力怕幻翼/闪电苦力怕幻翼":

变体 长什么样 有什么不同
🗡️ 持矛(苦力怕幻翼 / 闪电苦力怕幻翼,各 10% 概率) 翅膀下吊着一把矛 矛有七种材质(木/石/铜/铁/金/钻石/下界合金)随机一种。俯冲撞到你时伤害改用这把矛的公式:矛越好、俯冲越快,打得越疼。
🧟 骑士(只有苦力怕幻翼,10% 概率) 背上骑着一只小僵尸,手里拿着重锤 平时照旧俯冲开火;偶尔(平均约半分钟一次)会爬到你头上再笔直砸下来,由小僵尸的重锤结算伤害——那一下比普通挥锤重得多。小僵尸有概率穿一整套护甲、还可能带附魔。

两个变体不会同时出现。把小僵尸打死,坐骑就变回普通苦力怕幻翼。


👑 还有一位首领

首领 · 闪电苦力怕幻翼骑士:它不会自然生成,只能用禁忌板材召出来。长着三颗凋灵头、一只坚守者头和两只末影龙首,背上是烟花火箭,背上还骑着一只拿三叉戟的小僵尸。它会:

  • 平时持续朝你发射闪电苦力怕头颅,连发时才左右两侧轮流打出一串凋灵之手(每侧三颗头依次来)
  • 咬合着龙首吐龙息
  • 突然点燃烟花火箭加速扑过来,让小僵尸用三叉戟捅你
  • 掠过后回头给你一发坚守者音波(10 点伤害 + 强击退)
  • 时不时用黑暗笼罩周围
  • 只怕十分之一的爆炸伤害——TNT 对它几乎是挠痒

怎么召: 用 6 样东西无序合成一块禁忌板材 —— 回响碎片 + 凋零骷髅头 + 龙首 + 幻翼膜 + 腐肉 + 火药。拿在手上对着地面按住右键 3 秒,松开时它会出现在你瞄准的位置。板材用掉一块少一块。


🧟 关于被丢下/被驮着的苦力怕

两种被丢下/被驮着的苦力怕都是真正的原版苦力怕:可以单独打死、会掉火药;主人死掉后它们会像普通苦力怕一样继续活动。骑士变体背上的小僵尸也一样——可以单独打死,坐骑死掉时它会掉下来变成普通僵尸继续追你。


🌙 怎么遇到它们

自然生成: 和你熟悉的原版幻翼完全同一套条件——天黑、露天、玩家在海平面以上、难度判定通过,并且连续约 3 个游戏日没有睡觉。满足后你会看到它们成群出现(和原版幻翼一样 1~多只)。

刷怪蛋: 六种生物都有对应的刷怪蛋,创造模式刷怪蛋分类里可以直接拿(两个变体没有独立蛋,用配置把概率调高来观察)。

首领的蛋: 首领不会自然生成,但它也有自己的刷怪蛋,同样在创造模式的刷怪蛋分类里(生存里只能靠禁忌板材召唤)。


🎁 掉落

  • 幻翼类掉落: 幻翼膜、火药(闪电苦力怕幻翼掉得更多一些)
  • 核弹苦力怕幻翼掉得最多: 幻翼膜 24、火药 24
  • 末影人幻翼: 幻翼膜 1~2、末影珍珠 ×1
  • 被丢下/被驮着的苦力怕: 按原版苦力怕掉落火药
  • 骑士变体背上的小僵尸: 按原版小僵尸掉落;它手里的重锤也会掉
  • 首领: 幻翼膜 46、火药 35;它背上的小僵尸另外掉三叉戟

⚙️ 配置

首次启动会在 config/forbidden_chimera.json 生成配置,用记事本就能改。常用项:

  • 分别开关六种生物
  • 自然生成权重(默认 3/3/4/1/1/3),改成 0 就不再自然生成
  • 创造模式玩家是否也会被它们盯上(默认开启)
  • /gamerule spawn_phantoms false 是否连同本模组一起关掉
  • 以及俯冲速度、悬停高度、开火间隔、爆炸半径、瞬移概率、变体概率、骑士冲撞、首领盘旋/齐射/龙息/音波/黑暗/烟花加速等大量细节

改完保存,新生成的生物就会用新数值(已经存在的那只不会变)。


📦 安装

  1. 安装对应加载器的 Minecraft(本模组双端支持 Fabric 与 NeoForge)
  2. 必须安装前置 GeckoLib(苦力怕幻翼与闪电苦力怕幻翼的模型动画由它驱动);Fabric 端还需要 Fabric API
  3. 把本模组的 jar 丢进 mods 文件夹
  4. 启动游戏即可,无需额外数据包

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