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For The Void Origins

Adds a Kha'Zix-inspired Origin with stealth, deadly claws, projectile spikes, and leaping abilities.
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for-the-void-forge-1.20.1-0.5.jar

File namefor-the-void-forge-1.20.1-0.5.jar
Uploaded
Sep 29, 2026
Downloads
16
Size
3.0 MB
Mod Loaders
Forge
File ID
9005240
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:for-the-void-origins-1696753:9005240")

Learn more about Curse Maven

What's new

# For The Void 0.5 Beta

Minecraft 1.20.1 / Forge. Replace the previous For The Void JAR; clients and server should use matching versions and required dependencies.

- Branch Reset preserves current earned Assassin and Bruiser points instead of reverting to the selection snapshot.
- Restless allows bed respawn checkpoints while preventing sleep.
- Environmental concealment requires more than 6/20 food. Assassin requires light level 9 or below, including forests. E landing and dodge concealment remain independent of hunger.
- Restored base health: Default 12 HP, Assassin 16 HP, Bruiser 20 HP before growth and optional passive modifiers.
- Evolution updates display a small notification with the bound evolution key instead of automatically opening the GUI.
- Added paginated branch reference and scrollable upgrade help for W, maximum health, Leap and Wings.
- Night Hunter requires 100 spiders; Pheromones requires 200 arthropods.
- Void Reflexes unlocks after 30 cats/foxes combined. When selected, adds 20% Apothic dodge chance and subtracts 2 maximum HP. Successful dodges have a 50% chance to grant five seconds of origin concealment, with existing stealth audio and visuals. Attacking or taking damage reveals the player. The Apothic hook was inspected against installed 1.3.7.
- Fins requires 10 Guardians OR 1 Elder Guardian, plus five cumulative real minutes with the head underwater while using oxygen. Above-water time and underwater-breathing effects do not count.

## Verification

Compilation, deterministic combat/passive checks, production remapping, archive integrity and packaged assets passed. Final JAR health, respawn configuration, passive requirements and mixin registration verified. Forge GameTests compile but have not executed. Minecraft startup, new Apothic hook, GUI rendering, checkpoint behavior and actual gameplay have not been runtime-tested here.

## Still planned

Player Q attack animation, toggleable claw cosmetics, expanded weapon compatibility/balance, broader configuration/tag support, and ports are not included.

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