0.7.1 for 1.19.2-fabric
Curse Maven Snippet
What's new
0.7.1
Fixes & Improvements
- Fix particle texture will be missing until game restart, when change custom footprint particle resourcepack and reload in game.
- Fix saving config will crash the game that causing by configScreen push invalid value to IO system.
- Add some validator to configScreen. Now 'Save & Quit' button will be disabled if there is invalid value until you correct it.
- Fix boat will spit out a lot of particle when placed.
- Refactor list lookup method for better performance, readability and others.
- Now mob list can input tags starts with '#' symbol.
- Add an option to limited max generate distance of our particles. Default is 64 blocks.
- Changed particle direction always rely on entity facing instead of their movement direction if it has.
- Fix '#c' tag in default list cannot be matched on older MC version by replacing them to specific block name. (i.e. composter, froglight)
- Remove accesswidener file that no longer in use from Forge build.
- Remove some entity and block id/tags from default list on old MC version they don't exist.
- Improved performance of self-hosted particle system.
Large internal improvements that clean up a lot of dumb code I wrote before 0.6.0...
- Fix watermark will generate in air.
- Fix watermark will randomize its direction.
- Fix watermark not controlled by blockHeightOffset.
- Fix mixin tick will run meaningless on integrated-server.
- Refactor boat & minecart mixin, improved their performance.
- Improved code readability and performance of generator.
- Improved customPrint pick up performance.
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