File Details
footblockultimate-fabric-0.0.11-ALPHA.jar
- R
- Jun 4, 2026
- 253.18 KB
- 0
- 1.21.1
- Fabric
File Name
footblockultimate-fabric-0.0.11-ALPHA.jar
Supported Versions
- 1.21.1
Curse Maven Snippet
[0.0.11-ALPHA] - 2026-06-04
This release adds a cooperative/competitive passing mechanic, limits dribbling quantities, and introduces programmatic, dynamic-based player animations to enhance match realism.
🚀 Added Features
- Charged Passing System: Hold down Right-Click (Use Key) while dribbling to charge up a pass to a teammate.
- Teammate Homing: Scans for alive players in a 30-block distance within a 45-degree cone of the kicker's aim. If found, the pass is accurately projected towards their feet with speed proportional to distance and power.
- Ground Passes: If no teammate is in sight, performs a soft ground pass in the looking direction.
- Cyan Progress HUD: Shows a distinct cyan-colored progress bar beneath the crosshair while charging a pass.
- Pass Audio: Plays a lighter, slightly higher-pitched kick sound on passes for audio feedback.
- Dynamic Kicking Animations: Adds custom limb animations for player models during kicks/passes:
- Walking Cycle Alignment: When kicking straight forward, the mod detects your walking cycle stride (
limbSwing) and swings the leg that is currently positioned backward. - Sideways Kicking Alignment: If looking/kicking to the right, the character will kick with the left leg (crossing over), and vice-versa, avoiding physically impossible poses.
- Balance Arm Swings: Swings the opposite arm forward and the same-side arm backward to mimic realistic athletic balance during a kick.
- Multiplayer Animation Sync: Uses server-to-client S2C packet broadcasting (
KICK_ANIM_S2C_PACKET_ID) so all nearby players can see other player models animate when they kick or pass. - Low-Latency Client Prediction: Runs the animation instantly for the local player to guarantee zero visual lag.
- Walking Cycle Alignment: When kicking straight forward, the mod detects your walking cycle stride (
🔧 Fixes & Adjustments
- Dribble Limit constraint: Constrained dribbling attachment to at most 1 football per player at a time. If a player is already dribbling a ball, they cannot attach another ball until they crouch-release or kick the current one.
- Interaction Safety: Suppresses default right-click interactions (such as block placement or item usage) while charging a pass to prevent gameplay conflicts.