Foods & Plants (Cooking with Mindthemoods)

Foods, Plants, Nutrition, & an assortment of fine Cheeses ~

File Details

CookingwithMindthemoodsV8.3.jar

  • R
  • Aug 12, 2023
  • 6.14 MB
  • 3.3K
  • 1.19.4
  • Forge

File Name

CookingwithMindthemoodsV8.3.jar

Supported Versions

  • 1.19.4

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:foods-plants-cooking-with-mindthemoods-629628:4699400")
Curse Maven does not yet support mods that have disabled 3rd party sharing

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  • Added Nutrition Indicator in the inventory.
  • Foods with special properties now give a 'digestion' effect that has to reach zero before the effect kicks in. This has generally proven to be more reliable, (and probably a bit easier to understand), than the previous system.
  • Rice plants now break properly if their bottom block is removed while submerged.
  • Rice now actually consumes bonemeal when bonemealed. (It's kind of embarassing it took this long to notice.)
  • Cheese now only breaks when stepped on by living entities. (Not items.) 
  • Cheese now drops using proper loot tables, instead of occasionally causing a duplication glitch when broken with silk touch. 
  • Cheese now drops three slices per wheel instead of four.
  • All special food effects have been rebalanced; special foods will more consistently grant their effect, but will have a longer delay, (generally 1 minute), before it fully processes.
  • Cheese and rice will no longer break blocks when broken and replaced with other blocks during the final stages of growth/ageing. 
  • Other miscellaneous rookie-mistake bugfixes.