Food Healing RPG

A mod where players earn points by eating food and can learn extremely powerful skills
スクリーンショット 2026-10-03 140951.png

スクリーンショット 2026-10-03 140951.png

スクリーンショット 2026-10-03 141058.png

スクリーンショット 2026-10-03 141058.png

スクリーンショット 2026-10-03 141137.png

スクリーンショット 2026-10-03 141137.png

Description

\\\\\\\*\\\\\\\*🍗 Food Healing RPG v3.0.0\\\\\\\*\\\\\\\*

\\\\\\\*\\\\\\\*A complete rebuild of Food Healing.\\\\\\\*\\\\\\\* Food becomes healing, progression, skills, and endgame RPG power.


Minecraft Loader Java Version
1.20.1 Forge 17 3.0.0
🌳 Skills 📊 Base Stats ⭐ Finite SP 🍖 Shokugi Threshold
--------- ------------- ----------- --------------------
26 7 2590 SP 2000

✨ What's New in v3.0.0?

| ❤️ Food Healing |Food restores HP based on Nutrition, and food can still be eaten while the hunger bar is full. | | 🍖 Shokugi |Shokugi progression has been rebuilt around Nutrition / Food-Level units. | | 🌳 Skill Tree |26 registered skill nodes, prerequisites, multiple levels, ON/OFF states and a dedicated skill GUI. | | 📊 Base Stats |7 repeatable character upgrades separate from the finite skill tree. | | 💾 Migration |v2.2.5 progression can be migrated into the new v3 save format with Skill Point respec support. | | 🧩 Mod Compatibility |Expanded version-specific support for TaCZ, Fantasy Ending, L2 Hostility,and more. |


⚔️ Major Gameplay Systems

System What it does
Root / True Root Nutrition-based defensive mechanics with activation windows, cooldowns and one reserved future activation.
Heroics / True Heroics Powerful low-HP combat bonuses for outgoing damage, Armor, Toughness and damage reduction.
Purification Mastery Version-specific protection against selected dangerous mechanics from supported high-difficulty mods.
Truth Mastery Permanently nullifies selected supported L2 Hostility traits around the player.
Ammo Conservation TaCZ ammo saving, TaCZ-specific damage bonuses and supported heat suppression.

❤️ Food Healing & Shokugi

  • Food can be eaten even while the hunger bar is full.
  • Eligible food restores HP according to its Nutrition value.
  • Food healing and Shokugi progression are processed separately.
  • Food Diversity is kept separate from Shokugi progression.
  • Duplicate healing and progression processing are guarded against.
  • Default progression is 2000 Nutrition / Food-Level units = 1 Shokugi Level = 1 Skill Point.

📊 Base Stats / 基礎ステータス

Base Stats are repeatable upgrades and are separate from the finite 2590 SP skill total.

日本語 / English SP 日本語説明 English Description
基礎防御力 / Base Defense 5 1回強化するごとにArmor +5。 Each purchase grants +5 Armor.
基礎ダメージ軽減 / Base Damage Reduction 10 通常被ダメージ軽減を1 percentage point強化します。99%以降は超越式で伸びます。 Adds 1 percentage point of normal damage reduction. Beyond 99%, progression continues through the transcendence formula.
高難易度基礎ダメージ軽減 / High Difficulty Damage Reduction 10 対応高難易度環境向けの追加軽減を1 percentage point強化します。 Adds 1 percentage point of additional high-difficulty damage reduction.
基礎最大HP / Base Max Health 5 最大HP +2。 Grants +2 Max Health.
回復倍率 / Recovery Multiplier 20 回復倍率 +0.25。初期倍率は1.0です。 Adds +0.25 to the recovery multiplier, starting from 1.0.
基礎与ダメージ / Base Outgoing Damage 20 全体与ダメージ倍率 +0.10。 Adds +0.10 to the global outgoing damage multiplier.
TaCZ基礎与ダメージ / TaCZ Base Outgoing Damage 2 対応TaCZ導入時のみ購入可能。TaCZ与ダメージ倍率 +0.01。 Requires supported TaCZ. Adds +0.01 to the TaCZ outgoing damage multiplier.

🌳 All Skills / 全スキル

The formal v3.0.0 registry contains 26 skill nodes. Break Realm Mastery is registered and included in the finite SP design total, but its gameplay implementation remains pending in v3.0.0.

日本語 / English Lv SP 日本語説明 English Description
耐火の心得 / Fire Resistance Mastery 1 1 Fire Resistanceを維持し、通常の火炎系ダメージを無効化します。 Maintains Fire Resistance and cancels standard fire-type damage.
水月と暗視の心得 / Water and Night Vision Mastery 1 1 水中呼吸と暗視を維持します。 Maintains Water Breathing and Night Vision.
早食いI / Fast Eating I 1 10 食べ物の使用時間を半分にします。 Halves food use time.
軽業の心得 / Acrobatics 1 1 落下ダメージを無効化します。 Cancels fall damage.
炎の加護 / Flame Blessing 1 2 燃焼中の通常numericダメージを30%軽減します。 Reduces standard numeric damage by 30% while burning.
爆破耐性の心得 / Explosion Resistance 1 10 爆発系ダメージを90%軽減します。 Reduces explosion-type damage by 90%.
浄化 / Purification 1 3 現在付与されている有害なMobEffectを継続的に除去します。 Continuously removes currently active harmful Mob Effects.
食料生産の極意 / Food Production Mastery 1 4 対応する食料クラフト・手動受取結果を2倍にします。 Doubles supported food crafting and manual collection results.
屠殺の心得 / Slaughter Mastery 1 5 対応する非Player・非MonsterカテゴリのMobドロップを3倍にします。 Triples supported non-player, non-monster-category mob drops.
満足感 / Satisfaction 3 5 / 5 / 5 食事時に食べ物を消費しない確率が25% / 50% / 75%になります。 Provides a 25% / 50% / 75% chance to avoid consuming food.
採石の心得 / Quarrying 1 1 深層岩を石相当の速度で掘れるようにし、石・深層岩から鉄鉱石0.5%または銅鉱石0.5%の追加抽選を行います。 Lets deepslate mine at stone-equivalent speed and adds a 0.5% iron ore or 0.5% copper ore bonus roll from stone/deepslate.
採取の心得 / Gathering Mastery 3 5 / 5 / 5 対応blockの生成済みlootを2倍 / 4倍 / 6倍にします。 Multiplies generated loot from supported blocks by 2x / 4x / 6x.
不壊の心得 / Unbreaking Mastery 3 10 / 20 / 30 標準耐久消耗を90% / 95% / 29÷30の確率で防ぎます。 Prevents standard durability loss with 90% / 95% / 29÷30 probability.
防具の極意 / Armor Mastery 1 20 標準damageableアイテムの1回の耐久減少量を最大1に抑えます。 Caps a single standard durability-loss event at 1 for standard damageable items.
飛翔の心得 / Flight Mastery 1 2 Survival / Adventureで所有権付き飛行を付与し、対応外部飛行providerをできるだけ保全します。 Grants owned flight in Survival / Adventure while preserving supported external flight providers where possible.
金剛の心得 / Kongo 1 50 Resistance IV相当の通常ダメージ80%軽減を提供します。 Provides normal damage reduction equivalent to Resistance IV (80%).
不動の極意 / Immovable Mastery 1 50 通常numericダメージを50%軽減し、標準knockback・矢/Punch・爆発pushを抑制します。 Reduces standard numeric damage by 50% and suppresses standard knockback, arrow/Punch push and explosion push.
追撃の心得 / Pursuit Mastery 9 100 × 9 現在Lvと同じ回数の追加native hitを発生させます。最大9回。 Adds extra native hits equal to the current skill level, up to 9.
根性 / Root 5 10 × 5 Nutrition18以上、または固定300tick以内に合計18で発動。発動中は致死ダメージをHP1で耐えます。 Activates from 18 Nutrition at once or cumulatively within a fixed 300-tick window. While active, lethal damage is survived at 1 HP.
真・根性 / True Root 1 20 Root Lv5が前提。Root発動中にNutritionを蓄積し、次回のRoot発動を1回だけ予約できます。 Requires Root Lv5. Stores Nutrition while Root is active to reserve one future Root activation.
火事場 / Heroics 5 30 × 5 HP40%以下で発動。Lvに応じて与ダメージ・Armor/Toughness・独立DRを強化します。 Activates at 40% HP or below, improving outgoing damage, Armor/Toughness and separate damage reduction based on level.
真・火事場 / True Heroics 1 100 Heroics Lv5が前提。HP80%以下で与ダメージ×20、Armor/Toughness×64、独立DR99%。 Requires Heroics Lv5. At 80% HP or below: x20 outgoing damage, x64 Armor/Toughness and 99% separate damage reduction.
破界の極意 / Break Realm Mastery 1 20 v3.0.0ではIMPLEMENTATION PENDING。 登録済みの高難易度用予約ノードです。 IMPLEMENTATION PENDING in v3.0.0. This is a registered reserved node for future high-difficulty functionality.
浄化の極意 / Purification Mastery 1 100 浄化Lv1が前提。L2 Hostility、Fantasy Endingなどの正式対応経路に限定して危険効果を抑止します。 Requires Purification Lv1. Blocks selected dangerous mechanics only through formally supported L2 Hostility and Fantasy Ending paths.
真実の極意 / Truth Mastery 1 500 浄化の極意Lv1が前提。周囲±75の範囲で対応L2 Hostility trait6種を恒久的に無効化します。 Requires Purification Mastery Lv1. Permanently nullifies 6 supported L2 Hostility traits within the supported ±75 area.
TaCZ 弾薬節約 / TaCZ Ammo Conservation 10 50 × 10 TaCZ 1.1.7-hotfix2対応。弾薬節約率10~100%、専用与ダメージ×1.05~×1.50、対応gunのheat加算を抑制します。 Supports TaCZ 1.1.7-hotfix2. Provides 10–100% ammo saving, x1.05–x1.50 TaCZ-specific damage and supported heat suppression.

🧩 Supported Mod Integrations

Mod Supported v3.0.0 Scope
TaCZ 1.1.7-hotfix2 Ammo Conservation and TaCZ-specific damage progression.
Fantasy Ending 2.7.20 Selected Purification, Flight, TimeStop-boundary and built-in shader compatibility.
L2 Hostility 2.5.19 Selected Purification / Truth interactions for six exact supported traits.
Superb Warfare 0.8.9.1 Supported projectile/gunfire routes use the Shokugi outgoing-damage progression.
Mekanism 10.4.16 Exact-provider MekaSuit flight compatibility.
Avaritia 4.0.3 Exact-provider Infinity Chestplate flight compatibility.
Pam's HarvestCraft 2 - Trees Supported food-production and tree/log recipe integration.
⚠️ Important:
Compatibility is version-specific and feature-specific. This does not claim support for every version, addon, gun pack, boss, trait or configuration.

🌌 Fantasy Ending Compatibility

Food Healing RPG v3.0.0 contains built-in compatibility for the supported Fantasy Ending 2.7.20 configuration.

  • Selected Purification Mastery interactions.
  • Selected exact-provider Flight handling.
  • Limited supported TimeStop ownership/movement handling.
  • Built-in client shader compatibility for the supported Fantasy Ending configuration.

A separate FE shader compatibility mod is not required for the supported v3.0.0 configuration.


💾 v2.2.5 → v3.0.0 Migration

  • Existing Shokugi progression is preserved according to the supported migration model.
  • Legacy Skill Points are refunded for rebuilding the new v3 skill tree.
  • Old skill ownership is not blindly converted into new skill ownership.
  • Legacy information is retained for migration safety.
  • v3 uses Save Schema 5.

⚠️ Back up important worlds before updating.

Do not install Food Healing v2.2.5 and Food Healing RPG v3.0.0 at the same time.


🖥️ GUI & Commands

The dedicated in-game GUI is the primary interface for:

  • Skill purchases
  • Skill descriptions
  • Skill costs and prerequisites
  • ON / OFF toggles
  • Base-stat upgrades
  • Locked-skill reasons
Supported /foodhealing Commands
level
count
setlevel <level>
setcount <count>
setskillpoint <amount>
addskillpoint <amount>

Legacy chat-based skill and toggle commands have been removed in favor of the GUI.


🛠️ Technical & Stability Changes

  • Save schema upgraded to 5.
  • Network protocol upgraded to 7.
  • Server-authoritative skill purchasing and canonical synchronization.
  • Optional-mod absence handling.
  • Safer migration and save/reload behavior.
  • Final client startup validation.
  • Distribution Jar contamination checks.
  • Built-in Fantasy Ending 2.7.20 shader compatibility.
  • Legacy chat-based skill-management UI removed.

⚠️ Known Compatibility Boundaries

Food Healing RPG v3.0.0 does not claim universal compatibility.

  • Not every TaCZ gun pack has been verified.
  • Not every L2 Hostility trait is supported.
  • Other versions of supported mods are not automatically guaranteed.
  • Not every boss or instant-kill mechanic is supported.
  • Real two-client multiplayer verification remains outside the completed release scope.
  • Extreme performance, shader, GPU and large-modpack combinations are not universally tested.
  • Break Realm Mastery is registered but remains implementation-pending in v3.0.0.


\\\\\\\*\\\\\\\*🍗 Eat. Heal. Progress. Build your character.\\\\\\\*\\\\\\\*

Food Healing RPG Team

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