Description
\\\\\\\*\\\\\\\*🍗 Food Healing RPG v3.0.0\\\\\\\*\\\\\\\*
\\\\\\\*\\\\\\\*A complete rebuild of Food Healing.\\\\\\\*\\\\\\\* Food becomes healing, progression, skills, and endgame RPG power.
| Minecraft | Loader | Java | Version |
|---|---|---|---|
| 1.20.1 | Forge | 17 | 3.0.0 |
| 🌳 Skills | 📊 Base Stats | ⭐ Finite SP | 🍖 Shokugi Threshold |
| --------- | ------------- | ----------- | -------------------- |
| 26 | 7 | 2590 SP | 2000 |
✨ What's New in v3.0.0?
| ❤️ Food Healing |Food restores HP based on Nutrition, and food can still be eaten while the hunger bar is full. | | 🍖 Shokugi |Shokugi progression has been rebuilt around Nutrition / Food-Level units. | | 🌳 Skill Tree |26 registered skill nodes, prerequisites, multiple levels, ON/OFF states and a dedicated skill GUI. | | 📊 Base Stats |7 repeatable character upgrades separate from the finite skill tree. | | 💾 Migration |v2.2.5 progression can be migrated into the new v3 save format with Skill Point respec support. | | 🧩 Mod Compatibility |Expanded version-specific support for TaCZ, Fantasy Ending, L2 Hostility,and more. |
⚔️ Major Gameplay Systems
| System | What it does |
|---|---|
| Root / True Root | Nutrition-based defensive mechanics with activation windows, cooldowns and one reserved future activation. |
| Heroics / True Heroics | Powerful low-HP combat bonuses for outgoing damage, Armor, Toughness and damage reduction. |
| Purification Mastery | Version-specific protection against selected dangerous mechanics from supported high-difficulty mods. |
| Truth Mastery | Permanently nullifies selected supported L2 Hostility traits around the player. |
| Ammo Conservation | TaCZ ammo saving, TaCZ-specific damage bonuses and supported heat suppression. |
❤️ Food Healing & Shokugi
- Food can be eaten even while the hunger bar is full.
- Eligible food restores HP according to its Nutrition value.
- Food healing and Shokugi progression are processed separately.
- Food Diversity is kept separate from Shokugi progression.
- Duplicate healing and progression processing are guarded against.
- Default progression is 2000 Nutrition / Food-Level units = 1 Shokugi Level = 1 Skill Point.
📊 Base Stats / 基礎ステータス
Base Stats are repeatable upgrades and are separate from the finite 2590 SP skill total.
| 日本語 / English | SP | 日本語説明 | English Description |
|---|---|---|---|
| 基礎防御力 / Base Defense | 5 | 1回強化するごとにArmor +5。 | Each purchase grants +5 Armor. |
| 基礎ダメージ軽減 / Base Damage Reduction | 10 | 通常被ダメージ軽減を1 percentage point強化します。99%以降は超越式で伸びます。 | Adds 1 percentage point of normal damage reduction. Beyond 99%, progression continues through the transcendence formula. |
| 高難易度基礎ダメージ軽減 / High Difficulty Damage Reduction | 10 | 対応高難易度環境向けの追加軽減を1 percentage point強化します。 | Adds 1 percentage point of additional high-difficulty damage reduction. |
| 基礎最大HP / Base Max Health | 5 | 最大HP +2。 | Grants +2 Max Health. |
| 回復倍率 / Recovery Multiplier | 20 | 回復倍率 +0.25。初期倍率は1.0です。 | Adds +0.25 to the recovery multiplier, starting from 1.0. |
| 基礎与ダメージ / Base Outgoing Damage | 20 | 全体与ダメージ倍率 +0.10。 | Adds +0.10 to the global outgoing damage multiplier. |
| TaCZ基礎与ダメージ / TaCZ Base Outgoing Damage | 2 | 対応TaCZ導入時のみ購入可能。TaCZ与ダメージ倍率 +0.01。 | Requires supported TaCZ. Adds +0.01 to the TaCZ outgoing damage multiplier. |
🌳 All Skills / 全スキル
The formal v3.0.0 registry contains 26 skill nodes. Break Realm Mastery is registered and included in the finite SP design total, but its gameplay implementation remains pending in v3.0.0.
| 日本語 / English | Lv | SP | 日本語説明 | English Description |
|---|---|---|---|---|
| 耐火の心得 / Fire Resistance Mastery | 1 | 1 | Fire Resistanceを維持し、通常の火炎系ダメージを無効化します。 | Maintains Fire Resistance and cancels standard fire-type damage. |
| 水月と暗視の心得 / Water and Night Vision Mastery | 1 | 1 | 水中呼吸と暗視を維持します。 | Maintains Water Breathing and Night Vision. |
| 早食いI / Fast Eating I | 1 | 10 | 食べ物の使用時間を半分にします。 | Halves food use time. |
| 軽業の心得 / Acrobatics | 1 | 1 | 落下ダメージを無効化します。 | Cancels fall damage. |
| 炎の加護 / Flame Blessing | 1 | 2 | 燃焼中の通常numericダメージを30%軽減します。 | Reduces standard numeric damage by 30% while burning. |
| 爆破耐性の心得 / Explosion Resistance | 1 | 10 | 爆発系ダメージを90%軽減します。 | Reduces explosion-type damage by 90%. |
| 浄化 / Purification | 1 | 3 | 現在付与されている有害なMobEffectを継続的に除去します。 | Continuously removes currently active harmful Mob Effects. |
| 食料生産の極意 / Food Production Mastery | 1 | 4 | 対応する食料クラフト・手動受取結果を2倍にします。 | Doubles supported food crafting and manual collection results. |
| 屠殺の心得 / Slaughter Mastery | 1 | 5 | 対応する非Player・非MonsterカテゴリのMobドロップを3倍にします。 | Triples supported non-player, non-monster-category mob drops. |
| 満足感 / Satisfaction | 3 | 5 / 5 / 5 | 食事時に食べ物を消費しない確率が25% / 50% / 75%になります。 | Provides a 25% / 50% / 75% chance to avoid consuming food. |
| 採石の心得 / Quarrying | 1 | 1 | 深層岩を石相当の速度で掘れるようにし、石・深層岩から鉄鉱石0.5%または銅鉱石0.5%の追加抽選を行います。 | Lets deepslate mine at stone-equivalent speed and adds a 0.5% iron ore or 0.5% copper ore bonus roll from stone/deepslate. |
| 採取の心得 / Gathering Mastery | 3 | 5 / 5 / 5 | 対応blockの生成済みlootを2倍 / 4倍 / 6倍にします。 | Multiplies generated loot from supported blocks by 2x / 4x / 6x. |
| 不壊の心得 / Unbreaking Mastery | 3 | 10 / 20 / 30 | 標準耐久消耗を90% / 95% / 29÷30の確率で防ぎます。 | Prevents standard durability loss with 90% / 95% / 29÷30 probability. |
| 防具の極意 / Armor Mastery | 1 | 20 | 標準damageableアイテムの1回の耐久減少量を最大1に抑えます。 | Caps a single standard durability-loss event at 1 for standard damageable items. |
| 飛翔の心得 / Flight Mastery | 1 | 2 | Survival / Adventureで所有権付き飛行を付与し、対応外部飛行providerをできるだけ保全します。 | Grants owned flight in Survival / Adventure while preserving supported external flight providers where possible. |
| 金剛の心得 / Kongo | 1 | 50 | Resistance IV相当の通常ダメージ80%軽減を提供します。 | Provides normal damage reduction equivalent to Resistance IV (80%). |
| 不動の極意 / Immovable Mastery | 1 | 50 | 通常numericダメージを50%軽減し、標準knockback・矢/Punch・爆発pushを抑制します。 | Reduces standard numeric damage by 50% and suppresses standard knockback, arrow/Punch push and explosion push. |
| 追撃の心得 / Pursuit Mastery | 9 | 100 × 9 | 現在Lvと同じ回数の追加native hitを発生させます。最大9回。 | Adds extra native hits equal to the current skill level, up to 9. |
| 根性 / Root | 5 | 10 × 5 | Nutrition18以上、または固定300tick以内に合計18で発動。発動中は致死ダメージをHP1で耐えます。 | Activates from 18 Nutrition at once or cumulatively within a fixed 300-tick window. While active, lethal damage is survived at 1 HP. |
| 真・根性 / True Root | 1 | 20 | Root Lv5が前提。Root発動中にNutritionを蓄積し、次回のRoot発動を1回だけ予約できます。 | Requires Root Lv5. Stores Nutrition while Root is active to reserve one future Root activation. |
| 火事場 / Heroics | 5 | 30 × 5 | HP40%以下で発動。Lvに応じて与ダメージ・Armor/Toughness・独立DRを強化します。 | Activates at 40% HP or below, improving outgoing damage, Armor/Toughness and separate damage reduction based on level. |
| 真・火事場 / True Heroics | 1 | 100 | Heroics Lv5が前提。HP80%以下で与ダメージ×20、Armor/Toughness×64、独立DR99%。 | Requires Heroics Lv5. At 80% HP or below: x20 outgoing damage, x64 Armor/Toughness and 99% separate damage reduction. |
| 破界の極意 / Break Realm Mastery | 1 | 20 | v3.0.0ではIMPLEMENTATION PENDING。 登録済みの高難易度用予約ノードです。 | IMPLEMENTATION PENDING in v3.0.0. This is a registered reserved node for future high-difficulty functionality. |
| 浄化の極意 / Purification Mastery | 1 | 100 | 浄化Lv1が前提。L2 Hostility、Fantasy Endingなどの正式対応経路に限定して危険効果を抑止します。 | Requires Purification Lv1. Blocks selected dangerous mechanics only through formally supported L2 Hostility and Fantasy Ending paths. |
| 真実の極意 / Truth Mastery | 1 | 500 | 浄化の極意Lv1が前提。周囲±75の範囲で対応L2 Hostility trait6種を恒久的に無効化します。 | Requires Purification Mastery Lv1. Permanently nullifies 6 supported L2 Hostility traits within the supported ±75 area. |
| TaCZ 弾薬節約 / TaCZ Ammo Conservation | 10 | 50 × 10 | TaCZ 1.1.7-hotfix2対応。弾薬節約率10~100%、専用与ダメージ×1.05~×1.50、対応gunのheat加算を抑制します。 | Supports TaCZ 1.1.7-hotfix2. Provides 10–100% ammo saving, x1.05–x1.50 TaCZ-specific damage and supported heat suppression. |
🧩 Supported Mod Integrations
| Mod | Supported v3.0.0 Scope |
|---|---|
| TaCZ 1.1.7-hotfix2 | Ammo Conservation and TaCZ-specific damage progression. |
| Fantasy Ending 2.7.20 | Selected Purification, Flight, TimeStop-boundary and built-in shader compatibility. |
| L2 Hostility 2.5.19 | Selected Purification / Truth interactions for six exact supported traits. |
| Superb Warfare 0.8.9.1 | Supported projectile/gunfire routes use the Shokugi outgoing-damage progression. |
| Mekanism 10.4.16 | Exact-provider MekaSuit flight compatibility. |
| Avaritia 4.0.3 | Exact-provider Infinity Chestplate flight compatibility. |
| Pam's HarvestCraft 2 - Trees | Supported food-production and tree/log recipe integration. |
Compatibility is version-specific and feature-specific. This does not claim support for every version, addon, gun pack, boss, trait or configuration.
🌌 Fantasy Ending Compatibility
Food Healing RPG v3.0.0 contains built-in compatibility for the supported Fantasy Ending 2.7.20 configuration.
- Selected Purification Mastery interactions.
- Selected exact-provider Flight handling.
- Limited supported TimeStop ownership/movement handling.
- Built-in client shader compatibility for the supported Fantasy Ending configuration.
A separate FE shader compatibility mod is not required for the supported v3.0.0 configuration.
💾 v2.2.5 → v3.0.0 Migration
- Existing Shokugi progression is preserved according to the supported migration model.
- Legacy Skill Points are refunded for rebuilding the new v3 skill tree.
- Old skill ownership is not blindly converted into new skill ownership.
- Legacy information is retained for migration safety.
- v3 uses Save Schema 5.
⚠️ Back up important worlds before updating.
Do not install Food Healing v2.2.5 and Food Healing RPG v3.0.0 at the same time.
🖥️ GUI & Commands
The dedicated in-game GUI is the primary interface for:
- Skill purchases
- Skill descriptions
- Skill costs and prerequisites
- ON / OFF toggles
- Base-stat upgrades
- Locked-skill reasons
| Supported /foodhealing Commands |
|---|
level |
count |
setlevel <level> |
setcount <count> |
setskillpoint <amount> |
addskillpoint <amount> |
Legacy chat-based skill and toggle commands have been removed in favor of the GUI.
🛠️ Technical & Stability Changes
- Save schema upgraded to 5.
- Network protocol upgraded to 7.
- Server-authoritative skill purchasing and canonical synchronization.
- Optional-mod absence handling.
- Safer migration and save/reload behavior.
- Final client startup validation.
- Distribution Jar contamination checks.
- Built-in Fantasy Ending 2.7.20 shader compatibility.
- Legacy chat-based skill-management UI removed.
⚠️ Known Compatibility Boundaries
Food Healing RPG v3.0.0 does not claim universal compatibility.
- Not every TaCZ gun pack has been verified.
- Not every L2 Hostility trait is supported.
- Other versions of supported mods are not automatically guaranteed.
- Not every boss or instant-kill mechanic is supported.
- Real two-client multiplayer verification remains outside the completed release scope.
- Extreme performance, shader, GPU and large-modpack combinations are not universally tested.
- Break Realm Mastery is registered but remains implementation-pending in v3.0.0.
\\\\\\\*\\\\\\\*🍗 Eat. Heal. Progress. Build your character.\\\\\\\*\\\\\\\*


