food bosses: reheated!

the joke-ish foods are back

File Details

1.16.3, V1.0.1

  • R
  • Jan 30, 2022
  • 3.34 MB
  • 153
  • 1.16.5+2
  • Forge

File Name

foodbosses-1.16.3-1.0.1.jar

Supported Versions

  • 1.16.5
  • 1.16.4
  • 1.16.3

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:food-bosses-reheated-562283:3629612")
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-fixed incompatibility between this mod and mods that make all entities drop items (projectiles now remove themselves instead of killing themselves upon hitting something)
-added config option to turn off popcorn bag's obnoxiously loud explosion sound
-added config option to make popcorn bag reset itself after exploding, extra option for if it heals itself or not (mob/raid battle compatibility)
-ice cream bowl now has a chocolate syrup layer if chocolate syrup is healing it
-in mob team battles, chocolate syrup should no longer spaz out and teleport all over the place if ice cream bowl is at full health
-chocolate syrup is now affected by gravity (if chocolate syrup is for some reason in the air when it starts healing, it will fall down)
-chocolate syrup should always stare at ice cream bowl now (before, it'd sometimes look at another direction while healing, stopping the healing)
-ice cream cone now has windup in its attack (you can now dodge the ice cream cone, making it a fair fight. back away or run through it to dodge the attack)
-pineapple chunk's knockback is now affected by the knockback resistance attribute
-ice cream golem now has a new attacking animation
-ice cream golem now cannot attack if there's already an ice cream golem attacking nearby (attempt to fix ice cream golem lagging out the game due to the amount of entities it spawns)
-foods with ranged attacks now stare directly at their target (no longer limited to vanilla head movement, fixes a shooting direction bug)
-added a bit of code for toy village, its main form now has 1 attack - the tail slam (can't change forms yet. also no animation on this for now)