File Details
v2.3.0 Development Update
- R
- Jan 24, 2021
- 855.99 KB
- 109.9K
- 1.12.2
- Forge
File Name
RoguelikeDungeonsFnarEdition-1.12.2-2.3.0.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
- ✨A large collection of example/usable settings can now be found currently residing in the github repo. Download here
- ✨ Adds a new tower,
VILLAGER_HOUSE, which loosely resembles villager houses. - ✨ Sets the Loot Rule field level as optional and defaults to all levels (0-4).
- ✨ Introduces new configuration
spawnMinimumDistanceFromVanillaStructureswhich enables users to set a minimum distance between vanilla structures and Roguelike Dungeons. - ✨ Introduces new configuration
spawnAttemptswhich controls how many attempts are made to find a valid location when attempting to spawn a Roguelike Dungeon. - 🔧 Fixes an issue where the higher inherited settings take precedent.
- 🔧 Fixes an issue where the looting configuration never worked.
- 🔧 Fixes an issue where the Dungeons are not inheriting their settings before being selected for spawning.
- 🔧 Fixes an issue where custom Dungeons would spawn in biomes against their criteria, because their spawn criteria was not being inherited.
- 🔧 Fixes an issue where items were getting enchanted with level-0 enchantments
- ❗ Changes the field "loot_rules" of DungeonSettings to "lootRules".
- ❗ Changes the field "loot_tables" of DungeonSettings to "lootTables".
- ❗ Changes the field "num_rooms" of DungeonSettings to "numRooms".
- ❗ Undo: Renamed room previously named "NETHERFORT" to "FORTRESS" -- It is returned to the name "NETHERFORT" (sorry!).
- ❗ RoomsSettings now inherit from both of their parents, instead of choosing only one.
- ❗ Levels fields of RoomSetting, Filters, Spawners, Themes, Layouts defaults to All floors if not provided.
- ❗ Segments are now inherited from parents.
- ❗ SpawnCriteria is now inherited.
- ❗ Dungeons now check distance to nearby vanilla structures and skip if too nearby. Previously they only checked if they were near strongholds. Uses configuration
spawnMinimumDistanceFromVanillaStructuresto determine minimum distance. - ❗ Dungeons can now spawn in Ocean, Beach, River, and Mushroom biome types.
- ❗ Reworks
spawnFrequencylogic in attempt to encourage more even distribution, prevent dungeon clustering, and be more straightforward. Users should not notice a significant difference.
Thank you all of the testers, issue reporters, Supporters in Discord. Special thanks to @Ameranth and The Perfect Storm for continued contributions. 👏🎉


