File Details
fluiddrain-1.3.2.jar
- R
- Sep 18, 2025
- 109.29 KB
- 871
- 1.20.1
- Forge
File Name
fluiddrain-1.3.2.jar
Supported Versions
- 1.20.1
Curse Maven Snippet
SORRY IF YOU WERE EXPERIENCING LAG/BUGS AND HAD TO REVERT TO A PREVIOUS VERSION
ALL BUGS SHOULD BE REPAIRED IN THIS VERSION
IF YOU HAVE SEEN ANY PLEASE LET ME KNOW IN THE COMMENTS
Added
- Multi-drain coordination system - multiple drains on same water body work together
- Intelligent drain speed multiplier based on number of connected drains
- Enhanced debug output with drain coordinates and multi-drain detection
- Cooperative drainage timing estimates showing speed improvements
- Dynamic layer detection - drains now automatically target the highest water level
Fixed
- **CRITICAL**: Fixed major performance issue causing lag when near active drains
- Removed expensive flood-fill algorithm from particle rendering (animateTick)
- Fixed some drain blocks not actually draining despite showing correct detection
- Resolved some tick scheduling issues that prevented proper layer-by-layer drainage
- **CRITICAL**: Fixed multi-layer drainage bug where some drains processed multiple layers simultaneously
- Resolved inconsistent drainage timing for single water blocks
- **CRITICAL**: Fixed drains not detecting water placed on already powered drains
- **CRITICAL**: Fixed drains not resuming operation after game restart/world reload
- Fixed new drains instantly draining a whole layer when activated