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Flowline

Configurable item, fluid, and energy pipes with per-side control, filters, and upgrades.
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Flowline 0.3.29+1.21.1 (NeoForge)

File nameflowline-0.3.29-1.21.1.jar
Uploader
KnozyyKnozyy
Uploaded
Nov 1, 2026
Downloads
10
Size
791.9 KB
Mod Loaders
NeoForge
File ID
9399743
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:flowline-1718165:9399743"

Learn more about Curse Maven

What's new

  • First Flowline release for NeoForge 1.21.1 (Java 21, NeoForge 21.1.172 or newer), with the same features as the 1.20.1 build 0.3.29: item, fluid, energy, universal and (with Mekanism) chemical pipes, laid as blocks or as curved pipes; filters, the rule library and the Filter Card; distribution modes, priorities and redstone control; upgrades; dyeing; Build for me. Network protocol 14.

Differences from the 1.20.1 build:

  • Mekanism 10.7 has a single chemical type, so the Chemical Pipe no longer treats gases, infuse types, pigments and slurries separately. Which chemical goes first can differ when a tank holds several, and a rule's chemical id is looked up in that one registry.
  • A rule's data matches the stack's data components, not its NBT tag. NBT rules saved in 1.20.1 worlds do not carry over; every other rule kind does.
  • Wrenches from other mods are recognised through the c:tools/wrench, c:wrenches and c:tools/wrenches tags.
  • The config is the server config, <world>/serverconfig/flowline-server.toml.
  • Existing 1.21.1 worlds from 0.1.x: old Configuration Cards become Filter Cards (their filter rules stay) and old facades vanish (each logs one "invalid item" error line on load).

This mod has no additional files