flowing_rain-1.21.1-neoforge-0.1.2.jar
Curse Maven Snippet
What's new
Flowing Rain 0.1.2 — Minecraft 1.21.1
New
- Added a drought system that tracks dry weather separately in each dimension.
- Extended dry periods increase evaporation and slow natural water replenishment. Rain and thunderstorms gradually restore water levels.
- Added
/rainfall droughtand climate status information. - Heavy rain areas now have more varied sizes and durations.
- Added optional weather support for Sable 2.x and Create Aeronautics 1.3.2 (NeoForge).
- Rain and evaporation now affect water on moving ships, taking nearby weather and overhead shelter into account (NeoForge).
Improvements
- Improved rain simulation performance, especially around multiple players.
- Improved water depth limits for rainfall and runoff.
Fixes
- Setting
maxWaterStackHeightto0now completely disables rainwater additions. - Fixed rainwater being placed outside the world's build height.
- Fixed
/rainfall probeaffecting random weather calculations. - Rain falling on existing water now correctly reports zero absorption.
- Fixed configuration changes being applied even when saving failed.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

