Flowing Fluids

Gives fluids realistic flowing physics, making them mostly finite. With various settings for performance, visuals, and gameplay interaction.

File Details

Fabric - 1.20.1 - 0.5

  • R
  • May 3, 2025
  • 122.53 KB
  • 74
  • 1.20.1+1
  • Fabric + 1

File Name

flowing_fluids_fabric_1.20.1-0.5.jar

Supported Versions

  • 1.20.1
  • 1.20

Curse Maven Snippet

Fabric

modImplementation "curse.maven:flowing-fluids-1108809:6492095"

Quilt

modImplementation "curse.maven:flowing-fluids-1108809:6492095"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

  • fixed a crash with distant horizons
  • fixed Create pipes not consuming fluids in the world
  • allowed Create mod pipes to consume fluids in more situations, such as taking water from 2 half filled blocks (still requires a total of 1 full block present)
  • added checks to warn users when the wrong Create version is present (on forge this is a controlled crash)
  • rain can now fill water in a larger area as long as at least 1 of the blocks has access to the sky
  • rain will now fill water twice as fast during a thunderstorm
  • added rain_fills_block_above setting to allow rain to fill water into empty blocks above, defaults to ON, this means your reservoirs can now overflow
  • the evaporation chance setting's default value has been increased from 2% to 5% to help clean up overflows with the above change
  • added min_level_for_obsidian setting to allow obsidian to be created at lower lava levels, defaults to 6
  • made it so blocks that displace fluids are now set per fluid type (e.g. obsidian only doesn't displace lava, ice only doesn't displace water)
  • updated API version to 2 due to the above change