Hello, i have a question, is it compatible with Biomes O' Plenty biomes?
if biomes o' plenty, uses global tags for forge, then global structures will work, but wood-specific structures will not spawn on biomes o' plenty
I suggest combining all the integrations and cores into 1 mod as to make it easier for people to install.
i dont know how, to make integration with addons i would need to write so much mixin sht, becuz of fabric resource loader and forge resource loader not doing their job with structures making it impossible for me to integrate
In reply to justafoxxo:
fair enough! good job on the mods tho!
is there a way to configure structures to be more rare? I'm finding them everywhere :P
the way to configure them is to use another datapack
Anywhere to see some examples of the structures added?
go to images section on curseforge or on wiki into structure section
Ahhhhh, there it is! Sorry about that, I'm big dumb haha
gonna add more!
does this affect chest generation next to ruined portals? I cant find the chest in my survival singleplayer world...
(playing Minecraft 1.18.2)
it shouldnt effect any vanilla structure at all
Hi. please add some screenshots, really curious what this mod is about!
check out wiki page of my mod!
now it is on curseforge images!
gonna add more images
Any plans on modded trees from BYG, Biomes o' Plenty, Croptopia, etc?
Really cute mod!