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Florest | Better Vegetation

Making Minecraft's Vegetation Better.
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florest-3.3.0-mc1.20.1.jar

File nameflorest-3.3.0-mc1.20.1.jar
Uploader
nicvxznicvxz
Uploaded
Aug 23, 2026
Downloads
206
Size
107.1 KB
Mod Loaders
ForgeFabricQuiltNeoForge
File ID
8711431
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:florest-better-vegetation-1647001:8711431")

Fabric

modImplementation "curse.maven:florest-better-vegetation-1647001:8711431"

Quilt

modImplementation "curse.maven:florest-better-vegetation-1647001:8711431"

NeoForge

implementation fg.deobf("curse.maven:florest-better-vegetation-1647001:8711431")

Learn more about Curse Maven

What's new

### PART 1 — new sections for the main description
### (paste after the "Everything Else In There" section)


## 🌊 Florest Goes Underwater :

*(screenshot: a kelp stand with open lanes through it)*

Minecraft has **11 ocean and river biomes**. They all look identical. Flat sand, thin seagrass, kelp or nothing. `frozen_ocean` has literally zero.

Florest gives every one of them a floor, a forest, and a character.

## 🌿 Kelp Forests :

*(screenshot: dense kelp with a clearing)*

Vanilla scatters kelp evenly and thinly. Florest grows it in **stands**. Dense towers with open lanes running between them, shaped by the same noise that builds the forests above the water.

Taller and denser in the deep. You can get lost in it.

## 🐚 A Seafloor Worth Looking At :

*(screenshot: gravel and tuff breaking up the sand)*

**Gravel beds.** **Clay flats.** **Tuff shelves.** **Calcite** reef rock in warm water.

Same idea as the forest floor above, pointed at the bottom of the sea. Cold oceans turn rocky. Warm ones keep their pale sand and get reef stone instead.

## 🪨 Rock That Rises Out Of The Floor :

*(screenshot: a stone outcrop on the seabed)*

**Stone and tuff outcrops** breaking up the flat bottom, and **dripstone spires** standing in the deep. The seabed finally has a silhouette.

## 🪵 Sunken Deadwood :

*(screenshot: a log half buried in a riverbed)*

Logs resting on riverbeds and shallow seafloor. The deadwood you already know, drowned.

Riverbanks get gravel bars and clay beds too, so the water you walk past every day stops looking like a blue trench.

## 🪸 Reefs :

*(screenshot: coral garden)*

Bigger **coral gardens** in warm water with **sea pickle clusters** on top. **Bleached dead coral** collecting at the cooler edges where reefs die off.

## 🗺️ Every Ocean Feels Different Now :

*   **Warm ocean:** coral garden, sea pickles, pale sand and calcite reef rock
*   **Lukewarm:** reef edge, coral thinning out, bleached dead coral, kelp starts
*   **Ocean:** kelp meadow, gravel and clay patches, sunken logs near shore
*   **Deep ocean:** dense kelp forest, stone outcrops, dripstone spires
*   **Cold ocean:** rocky floor, tuff shelves, dense kelp, sunken spruce
*   **Deep cold:** tuff shelves and spires, sparse tall kelp. Cold and empty on purpose
*   **Frozen ocean:** went from **nothing at all** to scoured stone, gravel and clay
*   **River:** gravel bars, clay beds, sunken logs, seagrass in the shallows


### PART 2 — changelog text for the Modrinth version upload


## 🌊 v3.3 "Shallows"

Florest goes underwater.

**New**
*   **Kelp forests.** Dense noise-driven stands with open lanes, instead of vanilla's even scatter
*   **Seafloor material.** Gravel beds, clay flats, tuff shelves and calcite reef rock
*   **Rock outcrops** rising out of the seabed, plus dripstone spires in the deep
*   **Sunken deadwood.** Logs on riverbeds and shallow seafloor
*   **River beds.** Gravel bars and clay, visible from the bank
*   **Coral gardens** and sea pickle clusters in warm water, **bleached dead coral** at cooler edges
*   **Frozen ocean** finally has something in it. It had zero features before

**Coverage**
*   11 ocean and river biomes, each with its own character
*   18 new features, 42 biomes covered in total
*   Ships to every supported version. Every block used has existed since 1.20.1

**Unchanged**
*   Terrain shape, caves and biome layout are still byte-for-byte vanilla
*   Mob spawns, biome colors and music untouched
*   Nothing floats. Everything sits on solid seabed

⚠️ Needs a **new world**, or at least unexplored ocean. Existing chunks stay as they are.

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