The Zombies.. are coming…\ Floral Warfare is a Plants vs Zombies inspired mod that brings items, blocks, mobs and structures to minecraft.
THIS MOD IS STILL IN DEVELOPMENT.
Progression
- Progression is currently still work in progress, so for now plants are found in these structures
- ancient city
- bastion
- buried treasure
- desert pyramid
- igloo
- jungle temple
- ruined portal
- shipwreck
- simple dungeons
- woodland mansion
Current Featues
- Growing plants.
- To grow a plant, you'll need to plant Sprouts, which have 3 growth stages
- Each growth stage last for 1 minute
- Once the sprout reaches a growth stage (will show with particles), it require the following to progress.
- Stage 1: needs to be watered by a Watering Can (Currently unobtainable)
- Stage 2: needs to be bonemealed
- Stage 3: needs to be fed with fertilizer.
- After stage 3 it will grow in a random plant (customizable with tags)
- Normal Sprout
normal_sprout_pool - Pea Sprout
pea_sprout_pool - ShroomSprout
shroom_sprout_pool
- Plant Wellbeing /// This feature is w.i.p, if you have suggestions please send it in a github issue ///
- Personality
- All plants spawn with the
Nullpersonality by default. - When the plant is tamed, it will generate a new random personality.
- Though some plants will have a higher chance of getting a beneficial personality.
- Personality currently only affects morale gain/loss
- All plants spawn with the
- Morale
- Morale currently only affects the plant's stat, such as.
- Attack damage (capped at 2)
- Damage resistance (capped at 2)
- Morale also affects the plant's appearance (currently only visible on Sunflower)
- Personality
- Plant Experience /// W.I.P ///
- As the plant performs an action, it eventually gets better at it.
- For example, Peashooters shoot 25%, Sun Producers having a chance to produce double sun, etc…
- Though for some plants like Repeater, it needs experience to become a Gatling Pea.