Floor Mats adds multiblock pressure plates.
Now with Gilded Wood variants! The look of wood, the player-specific action of gold. (added in version 1.2.0)
And Treated Wood too.... when used with Immersive Engineering. (added in version 1.3.0)
Also, Connected blocks! A decorative block in the style of Floor Mats. (added in version 1.4.0)
Camouflage Floor Mats! Player-specific Floor Mats that take the appearance of the blocks they are placed on. (added in version 1.5.0)
The ability to modify Floor Mats was also added. Floor Mats can now be muffled (silent), inverted (changes player-specific into only other players) and opened (changes player-specific into any player).
Each type of floor mat will only connect to other floor mats of the same type. The wooden and stone floor mats behave like the pressure plate of the same material. The metal floor mats are only activated by players, with the gold floor mats only being activated by players that placed the floor mats. Floor mats also pulse when a block they are on receives a redstone signal from another source.
For more details, check out the Floor Mats wiki on github.com:
https://github.com/D0CTOR-ZED/FloorMats/wiki
This mod is released under the MIT Licence and may be used in any modpack.
Floor Mats was reviewed by Boodlyneck in a Mods of the Week video:
(at the 3:04 mark, but why not take the time to check out all the other great mods.)
Thank you, Boodlyneck, for your kind review. (Click here for Boodlyneck's YouTube channel.)
Mod compatibility:
Performant (Floor Mats v1.1.0 and earlier): This performance enhancing core mod alters the way collisions are handled, in addition to other things. The collision handling changes are not compatible with Floor Mats. To use both mods, edit the config file for Performant and set fastCollisions to false to prevent internal server errors. (Fixed for version v1.1.1+ when using performant-1.15-3.12m or later)
wht do you think of the ability to place plates on sides and bottoms of blocks? or is it outside the scope of the mod?
In reply to wedge1453:
If the idea would be for them to still act like pressure plates, that would be a little outside the scope. If you are just looking for the decoration value, the connected blocks work as walls and ceilings.
Just wanted to mention that I won't be adding modded wood types unless given permission by someone with the rights to the modded wood textures to use their textures in either this mod or a new mod. Whether it would be it's own mod depends on how many textures it would add.
will u add modded wood compatibility
In reply to Evo_934:
I would like to. I've reached out to a couple of people inquiring about using their wood texture for my mod. While no one has said no, not everyone has replied. I may take a different route and access their texture in game rather than providing it in my mod. My next release for 1.16 will include the nether stem wood and, when Immersive Engineering is present, treated wood floor mats. 1.15 will follow. My next modded woods will be the ones previously requested below, but if I can get that working, adding more modded woods after that shouldn't be difficult. It's there a particular modded wood that you are interested in?
In reply to D0CTORZED:
yes, enhanced mushrooms, atmospheric, upgrade aquatic and endergetic
maybe some more but that's all I have in mind atm
Can I install the latest version on 1.16.4? The versions say 1.16.5 and 1.16.3
In reply to FuryOfFools:
It will work just fine for 1.16.4, but you should consider updating to 1.16.5 as 1.16.5 is just .4 with some important fixes.
In reply to D0CTORZED:
I will update when optiforge and a more stable version of forge appear. I'm afraid of bugs and crashes.
Is there compat for other mods wood types?
In reply to CopperfishMClord:
Not yet, but I have considered it. Are there specific mods/wood types you are looking for?
In reply to D0CTORZED:
Yes:
1. Autumnity
2. Atmospheric
3. Endergetic expansion
4. Outer end
5. Enhanced mushrooms
So these are my current wood adding mods that i would REALLY like compat for.
In reply to CopperfishMClord:
and biomes o plenty biomes you'll go pams trees
1.16.1?
In reply to deputyrooster:
Yes, but actually no. I just released an alpha version for 1.16.1. It is not bug-free and due to some issues with 1.16.1, I don't plan on supporting it. Feel free to try it at your own risk. It seems to work, except the /floormats reset command disabled working floor mats. Either the command is flawed, or the data is. It may work fine. If you encounter any significant issues, such as crashing, run the reset command to remove any flawed data (and potential remove otherwise fine data.)
If you rather not deal with a flawed mod, that's understandable. I wish I had better news. I would encouraging updating to 1.16.3.
In reply to D0CTORZED:
Ok thanks dude
my heart when i hoped for this mod to be for 1.16.3
still take ya time
In reply to Joemamamybutt:
I did a quick conversion to 1.16.3. I tested it enough to know that it works, passing various tests that I used for 1.15.2. It hasn't seen extensive use, but since the vast majority of the code is identical, it should be fine.
Hello, I just wanted to say thank you for the awesome mod and to let you know I put it in my latest Mods Of The Week video.
In reply to Boodlyneck:
I just wanted to take a moment to thank you for the awesome review. It really meant a lot to me to hear someone else liked my mod. I added your video to the mod description above. Thanks for everything.