Floating cargo ( box )

Adds boxes that spawn naturally; players can kill them and collect useful loot for worlds only in ocean

File Details

floating_cargo-2.0.0-forge-1.20.1.jar

  • R
  • May 2, 2026
  • 691.67 KB
  • 2.7K
  • 1.20.1
  • Forge

File Name

floating_cargo-2.0.0-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:floating-cargo-box-1511012:8025739")
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V 2.0.0

Adds a large configuration file !

[spawn_distances]
    #Minimum spawn distance in chunks (1 chunk = 16 blocks)
    #Range: 1 ~ 100
    minSpawnDistanceChunks = 3
    #Maximum spawn distance in chunks
    #Range: 1 ~ 100
    maxSpawnDistanceChunks = 20
    #Minimum distance between two boxes (in blocks)
    #Range: 5 ~ 200
    minBoxDistance = 20

[spawn_frequency] #Interval between spawn attempts in ticks (20 ticks = 1 second) #Range: 20 ~ 12000 spawnIntervalTicks = 200 #Maximum number of spawn attempts per interval #Range: 1 ~ 100 maxSpawnAttempts = 30
[box_quantity] #Chance to have 1 box (out of 100) #Range: 0 ~ 100 chanceOneBox = 75 #Chance to have 2 boxes (out of 100, calculated after chanceOneBox) #Range: 0 ~ 100 chanceTwoBoxes = 20 #Chance to have 3 boxes (remaining probability) #Range: 0 ~ 100 chanceThreeBoxes = 5
[spawn_conditions] #Minimum water depth required for spawning (in blocks) #Range: 1 ~ 50 minWaterDepth = 5 #Minimum Y height of the water surface #Range: -64 ~ 320 minWaterSurfaceY = 60 #Sky check height above water (in blocks) #Range: 1 ~ 50 skyCheckHeight = 10
[biomes] #If true, uses allowedBiomes/allowedBiomeTags as a whitelist. #If false, all areas are allowed except blockedBiomes/blockedBiomeTags useBiomeWhitelist = false #List of allowed biomes (format: minecraft:ocean, minecraft:deep_ocean, etc.) #Only works if useBiomeWhitelist = true allowedBiomes = ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:cold_ocean", "minecraft:deep_cold_ocean", "minecraft:lukewarm_ocean", "minecraft:deep_lukewarm_ocean", "minecraft:warm_ocean"] #List of allowed biome tags (format: #minecraft:is_ocean, #forge:is_water, etc.) #Only works if useBiomeWhitelist = true allowedBiomeTags = ["#minecraft:is_ocean", "#minecraft:is_deep_ocean"] #List of blocked biomes (format: minecraft:river, minecraft:frozen_ocean, etc.) #Only works if useBiomeWhitelist = false blockedBiomes = ["minecraft:frozen_ocean", "minecraft:deep_frozen_ocean"] #List of blocked biome tags (format: #minecraft:is_river, etc.) #Only works if useBiomeWhitelist = false blockedBiomeTags = ["#minecraft:is_river"]
[dimensions] #Enable spawning in the Overworld enableInOverworld = true #Enable spawning in the Nether enableInNether = false #Enable spawning in the End enableInEnd = false #List of allowed custom dimensions (format: modid:dimension_name) allowedDimensions = []
[general] #Completely enable/disable the automatic spawn system enableSpawning = true #Enable debug mode (shows messages in logs) debugMode = false

fix the positioning and size of the collision box