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flaying

Flay your fallen foes. Mobs leave carcasses on the ground upon death, requiring a sword to harvest loot
FLAYING Header

A hunting, carcass & butchering overhaul for Minecraft.


Flaying replaces standard instant mob drops with physical carcasses that you need to butcher to get items and meat.

Features

  • Carcasses: Mobs leave behind 3D bodies when killed instead of immediately popping into item drops.
  • Butchering: Right-click a carcass with a sword or blade to butcher it. Required hits scale with the mob's size and health.
  • Enchantment Support:
    • Looting
    • Fire Aspect
  • Decay: Carcasses rot and disappear after 5 minutes (configurable).
  • Sound effects, blood particles, and swing cooldowns during butchering.


Configuration

Settings can be changed in flaying-common.toml:

  • excludedMobs - List of mob IDs that will drop vanilla loot as usual (default: Ender Dragon, Wither, Slimes).
  • requireSword - Set to true to require a blade/sword tool for butchering.
  • dynamicFlayHits - Scales required butchering hits based on mob max health.
  • decayTicks - Time in ticks before a carcass rots away (default: 6000 / 5 minutes).

Modpacks

Yes, you can include this mod in any modpack.

The flaying Team

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