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flaying

Flay your fallen foes. Mobs leave carcasses on the ground upon death, requiring a sword to harvest loot
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A hunting, carcass & butchering overhaul for Minecraft.


Flaying replaces standard instant mob drops with physical carcasses that you need to butcher to get items and meat.

Features

  • Carcasses: Mobs leave behind 3D bodies when killed instead of immediately popping into item drops.
  • Butchering: Right-click a carcass with a sword or blade to butcher it. Required hits scale with the mob's size and health.
  • Enchantment Support:
    • Looting
    • Fire Aspect
  • Tag Support: Full support for item and entity type tag groups (e.g. #c:bosses, #minecraft:undead, #minecraft:swords).
  • Decay: Carcasses rot and disappear after 5 minutes (configurable).
  • Sound effects, blood particles, and swing cooldowns during butchering.


Compatibility

  • Butchery
  • CravenCraft's Bloody Bits

Configuration

Settings can be changed in flaying-common.toml:

  • flayingTools - Items or item tags allowed for skinning (default: ["#minecraft:swords"]). If empty, bare hands work.
  • excludedMobs - Mobs or entity tags that won't leave carcasses (default: ["#c:bosses"], slimes, golems; supports tags like "#minecraft:undead").
  • dynamicFlayHits - Scale required hits based on mob health (default: true).
  • flayHitsRequired - Click count if dynamic hits are disabled (default: 3).
  • decayTicks - Carcass decay time in ticks (default: 6000 / 5 mins).

Modpacks

Yes, you can include this mod in any modpack.

The flaying Team

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