Flan's Mod Ultimate Stability Edition-1.58.jar
Curse Maven Snippet
What's new
Bug fixes:
- glow on certain parts breaking rendering of other parts (muzzle flash in particular)
- planes going mad under certain circumstances
- gun and attachment model scale not reading correctly
- default bullet spread not setting correctly
- DetonateWhenShot not being read from config for grenades
- melee and scope functions not being read properly
- folder names inside packs can now include plurals
- remove null types if shortnames are null, better logging of failures
- silenced sound not playing
- teams spectator mode?
- flare config not reading correctly
- (antonit99) remove global entity IDs for bullets, grenades to prevent conflicts
- (antonit99) reduce collisions between bullets hitting projectiles from other mods
- changed bullet and grenade entity names to reduce chance of conflict (Bullet -> FlansBullet, Grenade -> FlansGrenade)
- armour overlay not skipping if empty
- seats dying doesn't bork vehicle?
- reduce some amount of packet spam to server?
- vehicles descending behave better?
- bulletdamage applying for explosion damage instead of otherdamage
- hit texture using casing texture
- recipes not reading properly
- (secretagent) player stats command not displaying properly
- some sounds not firing properly
- muzzle flash not doing something
- pick last instead of first entry if multiples lines given for a single config, to replicate past behaviour
- improved validation of wheel definitions
- gun, armour boxes not reading correctly
- paintable icons not reading correctly
- improved reflection for setting food stats
- new manual guidance packet to update player position and look vector more frequently to reduce desync between client and server
Features:
- (secret agent) gun switch time before usable set via SwitchDelay on gun config.
- (polati) improved bullet block hit particles
- improved logging for pack loading issues
- add suppressed sound for last shoot sound
- added ExplosionsBreaksBlocks, ExplosionBreakBlock, ExplosionsBreakBlocks spellings for ExplosionBreaksBlocks config
- load a gun from teams playerclass when spawning in with ammo
- updated to gradle 5.2.1 for build
- (pixelrider2000) add reload cancel, enabled by default (Cancel reload on weapon switch in flansmod.cfg) which cancels reload progress when switching weapons
- armour dye now works on teams armour
- (zervult) replaced block hit sounds with larger versions
- (Doenerstyle) added german translation
- FlakParticles can now use custom particle types
- invalid configs are now automatically removed from the game (logged as Fatal Error in startup log)
This mod has no additional files

