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Flan's Mod Ultimate Stability Edition

Project aimed at making Flan's Mod as stable as possible for 1.7.10.
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Flan's Mod Ultimate Stability Edition 1.45 [1.7.10]

File nameflansmod-1.45.jar
Uploaded
Mar 12, 2021
Downloads
3.2K
Size
1.3 MB
Mod Loaders
Forge
File ID
3237335
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:flans-mod-ultimate-stability-edition-344089:3237335")

Learn more about Curse Maven

What's new

FM+USE Update 1.45

Bugs

  • Rearranged vehicle text HUD so items aren't on top of each other
  • GuiGunBox crash, relating to borked items (again)
  • FOV resetting on hold ADS mode
  • FOV slowly changing after constantly toggling ADS.
  • Gun crafting box shows a tooltips for items in a recipe on both lines in the GUI, now.
  • F2 not being able to take screenshots in the gun boxes.
  • Random rectangles appearing in gun box GUIs..
  • Bukkit plugin generating NBT for guns causing crashes when putting them into gun mod tables (De Ja Vu?)
  • Traverse + other? sounds not playing on dedicated servers
  • Invalid propeller causing crash
  • Re-Added fall speed to torpedos

Features

  • Added config to enable/disable the vanilla hitbox for vehicles
  • PartTypes now show descriptions
  • Added BulletDefence and OtherDefence to apply different amounts of defence to melee vs bullet hits. Defence sets both to the same value.
  • PlaceTimePrimary/Secondary (Time to wait until gun can be fired) gives messages in chat showing duration.
  • Added KnockbackModifier to bullets. 0.5 = 1/2 vanilla knocback, 2 = twice vanilla knockback, 0 = no knockback. Code heavily based from ZedStudios98's FM++ (Thank you!).
  • DriveableUpdateRange can now be set in flansmod.cfg
  • Planes can now taxi at low speeds
  • Added bullet speed multiplier for bullets (as opposed to guns)
  • flansmod.cfg option to disable automatic reload on hitting right click (Someone requested it.)
  • Added blocks/second (more accurate) speed to planes/driveables based on physical movement rather than motionX, motionY, motionZ

Misc

  • Investigated the flight controller, my conclusion is it needs rewriting. It's quite... hacked together and isn't even self consistent.
  • Also investigated the 'planes/vehicles can't fuel' issue, and haven't found anything.. If anybody has any information on this, please let me know. The issue is: Randomly, Planes/Vehicles will not take fuel anymore. It seems to happen with particular content packs, and be somewhat random.

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