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Flammable Tweaker

Control which blocks can burn, and which cannot.

This mod lets you easily configure which blocks can burn and which cannot using a simple configurator.

It was designed for the MineColonies mod, fixing the issue where many blocks from the Donum Ornamentum mod don’t burn, even when they clearly should. With this mod, they finally will.

The mod works by checking block names for configured keywords (e.g., "paper"). If a block's name matches, it becomes flammable, even if it wasn't originally.

By default, vanilla blocks that already burn remain unchanged, while blocks that didn’t burn but should in MineColonies (like extra paper) now do.

You can apply this to any other block that exists in the game.


Github


Check out this minecolonies modpack: Edelcraft

The Flammable Tweaker Team

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