File Details
2.1.0
- R
- Dec 28, 2022
- 7.95 MB
- 6.5K
- 1.7.10
- Forge
File Name
FiskHeroes-1.7.10-2.1.0.jar
Supported Versions
- 1.7.10
Curse Maven Snippet
Additions:
* Added new suit - Wild Dog
* Added new modifier - Controlled Flight
* Added new weapon - Desert Eagle (single & dual)
* Added new weapon - Beretta 93R (single & dual)
* Added new weapon - Katana (single & dual)
* Added new weapon - Chokuto (single & dual)
* Added new weapon - Tactical Tonfa (single & dual)
* Added new weapon - Scimitar
* Added new block - Bullet Press
* Added new item - Bullet - customizable with different materials and stats
* Added new item - Ammo Bag - capable of holding up to 5 stacks of bullets
* Added sounds for Black Manta (DCEU) walking
* Added sounds for Black Manta (DCEU) flight
* Added sounds for Atom flight
* Added sounds for Firestorm flight
* Added sounds for Black Lightning flight
* Added sounds for Black Lightning lightning cast
* Added sounds for Mysterio flight
* Added sounds for Mysterio mask
* Added sounds for generic flight
* Added sounds for Creetle flight
* Added sounds for Illusion Drone shooting
* Updated sounds for Iron Man (Mark 46) helmet
* Updated sounds for Firestorm fireballs
* Updated sounds for Firestorm mask
Gameplay Changes:
* Gave Spider-Man his web Web Wings
* Gave Controlled Flight to all the Iron Man suits
* Gave Controlled Flight to Black Manta (DCEU)
* Gave Controlled Flight to Shazam (DCEU)
* Gave Controlled Flight to Atom
* Gave Controlled Flight to Vision
* Gave Controlled Flight to Doctor Strange
* Gave Controlled Flight to both Firestorms (Jax Jackson & Ronnie Raymond)
* Gave Controlled Flight to Martian Manhunter (Comics)
* Gave Controlled Flight to Martian Manhunter
* Gave Controlled Flight to Black Lightning
* Gave Controlled Flight to Mysterio
* Gave Shazam (DCEU) leaping
* Gave Martian Manhunter leaping
* Gave Martian Manhunter bullet immunity
* Gave Dark Archer smoke bombs
* Added Scimitar to Dark Archer's primary equipment
* Revamped Repulsor Blast attack
* Updated Shazam's eternium weakness to make him weak to eternium-based attacks as well
* Sounds tied to beams now emanate from the whole length of the beam instead of the shooter
* Sounds emitted by suits now scale with their size
* Suits now shrink/grow from their center of height
* Smoke bombs now give the user temporary invisibility
Visual Changes:
* Revamped cape physics on suits
* Redesigned Firestorm's flames
* Redesigned Firestorm's flight particles
* Redesigned Mysterio's glyphs
* Redesigned Atom's shrinking
* Redesigned Batman (DCEU)'s cape glider
* Reskinned Dark Archer
* Updated the look of Atom's boosters
* Iron Man (Mark 46)'s helmet is now movie accurate, and folds up fully
* Martian Manhunter's cape (Comics) is now full width
* Doctor Strange now puts both shields up when aiming
* Doctor Strange now puts both arms up using shield
* Mysterio's charged beam glyph is now visible in first person
* Black Manta's spine lights now sequentially light up when using charged beam
* Atom's visor is now translucent
* Vision's cape is now translucent
* Firestorm now has white eyes
* Firestorm (Jax & Ronnie)'s splicers now glow
* Adjusted color and contrast on The Flash (Hunter Zolomon)'s skin
* Adjusted color and contrast on The Flash (Jay Garrick)'s skin
* Adjusted contrast of blue on Spider-Man's skin
* Adjusted colors on Deadpool (X-Men)'s skins
* Adjusted lights on Atom's skin
* Adjusted lights on Shazam (DCEU)'s skin
* Adjusted head and body detailing colors on Vision's skin
* Adjusted color on Martian Manhunter's skin
* Adjusted Iron Man (Mark 45)'s skin
* Adjusted Green Arrow (Earth-X)'s skin
* Adjusted Green Arrow (S4)'s skin
* Adjusted Green Arrow (S5)'s skin
* Remodeled katanas
* Remodeled Quiver
* Updated Captain America's shield model to include better straps
* Updated Captain America's shield texture
* Updated Tactical Tonfa texture
* Updated Regeneration I & II Suit Database icon textures
* The third person camera now lags behind when growing or shrinking
* The Suit Database starting screen now only displays "levelable" nodes
* Added separate overview screen for non-suit nodes in the Suit Database
* Added new "pruned branch view" display setting in the Suit Database
* Added search bar to the Suit Database
* Creetles are now able to spawn with and use guns
Fixes:
* Restored compatability with Et Futurum Requiem's spectator mode
* Fixed first person arm crash from conflicts with mods with "similar code"
* Fixed HeroPacks with broken sound package links breaking sound indexing for all packs (including the base mod)
* Fixed spell whips used by duplicates crashing if they have no owner
* Fixed third-person camera immediately snapping back into place after player stops gliding
* Fixed animation stuttering when exiting gliding
* Fixed heating up other players also heating up you
* Fixed Iron Man Mk 50 & 85 detransforming when timer runs out also detransforming others
* Fixed Iron Man Mk 50 & 85 not playing the detransforming sound when timer runs out
* Fixed Shazam's super-speed keybind still showing when under Eternium Affliction
* Fixed tomatoes dropping from zombies only when other rare drops are dropped
* Fixed data variable syncing triggering change loops
* Fixed suit step sounds playing while swimming
* Fixed changing size allowing you to phase through ceilings
* Fixed Guardian's shield not using the right damage profile
* Fixed Iron Man sentry mode suit closing animation not showing when getting back in
* Fixed Iron Man sentries with additional step height crashing the game
* Fixed HeroPack selection screen not being able to move folder-format packs
* Fixed body part tracking breaking down at larger scales and with irregular player sizes
* Fixed RGB-supporting particles changing color with scale
* Fixed flight collision still happening while intangible
* Fixed player size getting restricted while intangible
* Fixed spell duplicates crashing when casting whip spell
* Fixed aiming arm-spin glitch
* Fixed shrinking suits not being able to grow back fully in a 2-block space
* Fixed smoke pellets, fire blasts, icicles, and rotten tomatoes not triggering FX when impacting entities
* Fixed suit animations getting stuck if the suit is swapped while they are playing
HeroPacks:
* Added custom JS-based hero renderer support for suits (/renderers/heroes/*.js)
* Added custom texture stitcher support for tx.json files (/textures/stitchers/*.json)
* Added custom shape & animation support for capes (/models/mesh/*.js)
* Weapon item textures can now be changed with the new "fiskheroes:livery" effect (JS-format only)
* Added new "damageTypes" tag to heropack.json - allows packs to add custom damage types
* Added new "minVersion" tag to heropack.json - allows packs to set a minimum required version of FiskHeroes
* Added new "maskToggleTicks" tag to suit alt entries in heropack.json
* Added new "target" tag to sound event range entries in heropack.json
* Added new "resetWithoutSuit" tag to data var entries in heropack.json
* Added new "resetOnDeath" tag to data var entries in heropack.json
* Added new "maxDistance" tag for particle entries in particle emitter files
* Added new "hero.setTickHandler" function allowing suits to execute code with JSDataManager access every tick
* Added new "hero.addSoundOverrides" function allowing sound events to be overridden by alts
* Added new "hero.addPrimaryEquipment" function allowing for multiple primary equipment slots
* Added support for new anim.json filetype, allowing FSK files to be stitched together or sequenced
* Added support for changing the properties of a suit's default alt - accessible under the "$DEFAULT" keyword
* Added support for packs to check if other packs are loaded (PackLoader.isPackLoaded(...))
* Added support for tx.json files to have multiple transform operations
* Added support for tx.json files to perform operations while having no getters
* Added support for multiple data inputs for player animations
* Added support for "parent" tag for particle emitter files
* Added support for accessing built-in animation variables now also in model animations
* Added support for beam aspects with different start and end opacities
* Added support for anchor-independent first person effect rendering
* Added support for opacity for all effects
* Added support for changing web textures with the new "fiskheroes:webs" render property
* Added support for tx.jsons and light layers for the "fiskheroes:shadowdome" render property
* Added new texture operations - MULTIPLY, ADD, and STITCH
* Added new damage property - "ADD_KNOCKBACK"
* Added new beam render type - "LINE"
* Added new "spin" tag to shape file entries
* Added "gliding" tag for the "fiskheroes:gliding" modifier
* Added "collision" tag for the "fiskheroes:gliding" modifier
* Added "knockback" tag for the "fiskheroes:gliding" modifier
* Added "canJumpActivate" tag for the "fiskheroes:gliding" modifier
* Added "speed" tag for the "fiskheroes:repulsor_blast" modifier
* Added "spread" tag for the "fiskheroes:repulsor_blast" modifier
* Added "radius" tag for the "fiskheroes:repulsor_blast" modifier
* Added "OrDefault" variants of JSEntity.getData functions
* Fixed JSEntity.is(type) not detecting entity types
* Fixed JSEntity.isPlayer() and JSEntity.as("PLAYER") not properly casting to player accessors
* Fixed "fiskheroes:item_destroyed_by_player" criteria trigger not detecting when food is eaten
* Fixed "fiskheroes:shadowdome" effect not applying
* Fixed "fiskheroes:lines" effect bleeding into the effect pool and disabling lighting
* Fixed "LASER" beam render type not rendering bloom when core is null
* Made cape width fully configurable
* Updated animation support to use FSK 2.4.0
* Expanded support for TBL 5 format Tabula models
* Missing texture errors are now logged in chat upon pack reload
* !!! Changed sound debug directory from "/.minecraft/assets/fiskheroes/dev/" to "/.minecraft/sounds/fiskheroes/dev/"
* !!! Renamed "fiskheroes:energy_blast" modifier to "fiskheroes:energy_bolt"
* !!! Renamed "fiskheroes:repulsor_blast" modifier to "fiskheroes:energy_blast"
* !!! Removed "fiskheroes:ticks_gliding" data variable
* !!! Removed "fiskheroes:ticks_since_gliding" data variable
* !!! Removed "fiskheroes:glide_flying_timer" data variable - replaced by "fiskheroes:gliding_timer"
* !!! Removed "sendToAll" sound event range entry tag - "sendToAll": true is now "target": "ALL"
* !!! Remapped item "fiskheroes:deadpools_swords" to "fiskheroes:katana"
* !!! Remapped item "fiskheroes:prometheus_sword" to "fiskheroes:chokuto"
* !!! Remapped item "fiskheroes:black_canarys_tonfas" to "fiskheroes:tactical_tonfa"
* !!! Remapped item "fiskheroes:katana_blade" to "fiskheroes:sword_blade"

