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Fisk's Superheroes

Choose between 60+ suits and become a real Superhero in Minecraft!

File Details

2.0.0

  • R
  • Jun 5, 2022
  • 7.08 MB
  • 43.8K
  • 1.7.10
  • Forge

File Name

FiskHeroes-1.7.10-2.0.0.jar

Supported Versions

  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fiskheroes-630788:3818229")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Additions:
* Added new dimension - Moon - can be teleported to by suits with Teleportation
* Added new suit - Doctor Octopus
* Added new suit - Spider-Man
* Added new suit - Spider-Man (Webb)
* Added new suit - Spider-Man (Raimi)
* Added new suit - Spider-Man (PS4)
* Added new suit alt - Stark Suit Spider-Man
* Added new suit alt - Upgraded Suit Spider-Man
* Added new suit alt - Integrated Suit Spider-Man
* Added new suit alt - TASM1 Spider-Man (Webb)
* Added new suit alt - Stealth Captain America
* Added new suit alt - Age of Ultron Captain America
* Added new suit alt - Mark 45 Iron Man
* Added new suit alt - S.W.O.R.D. Vision
* Added new suit alt - X-Trainee Deadpool (X-Men)
* Added updated suit alt - S4 Flash
* Added updated suit alt - Nomad Captain America
* Added new vanity alt - Test Suit Flash
* Added new vanity alt - "Hugh Jackman" Deadpool (X-Men)
* Added new vanity alt - Cool Youth Pastor Spider-Man (Raimi)
* Added new modifier - Telekinesis
* Added new modifier - Tentacles
* Added new modifier - Web Swinging
* Added new modifier - Cryoball
* Added new modifier - Gravity Manipulation
* Added new modifier - Potion Retention
* Added new mob - Creetle - spawns at night in Forests, and even more frequently in Dark Oak Forests, Swamps, and Mega Taigas
* Added new potion - Space Breathing - brewed with Water Breathing + Moonshroom
* Added new material - Olivine - generates scarcely in Jungles, abundantly on the Moon, and rarely everywhere else
* Added new material - Radiant Olivine
* Added new block - Suit Database - used to unlock suits, to then be able to make them in the new Suit Fabricator
* Added new block - Block of Crystalline Tutrite
* Added new block - Glass Display Stand
* Added new block - Hardened Clay Display Stand
* Added new block - Stained Clay Display Stand - all colors
* Added new block - Wood Display Stand - all types
* Added new blocks - Lunar Iron-, Titanium-, and Redstone Ores
* Added new blocks - Lunar Soil - normal, and compressed
* Added new block - Lunar Rock
* Added new block - Lunar Rock Bricks - full block, chiseled, slabs, and stairs
* Added new block - Cobbled Lunar Rock - full block, slabs, and stairs
* Added new block - Moonshroom - small mushroom, stem, and cap
* Added new block - Moonshroom Bricks - full block, slabs, and stairs
* Added new block - Quantum Matter Bricks - full block, slabs, and stairs
* Added new block - Unstable Quantum Matter Bricks
* Added new block - Masonry Oven
* Added new block - Pizza
* Added new block - Boxed Pizza
* Added new plant - Tomato Plant
* Added new plant - Heart-Shaped Herb - found in Savannas
* Added new food - Tomato - dropped by zombies
* Added new food - Tomato Sauce
* Added new item - Tomato Seeds
* Added new item - Rotten Tomato
* Added new item - Electromagnet Attachment
* Added new item - Heart-Shaped Herb
* Added new item - Heart-Shaped Herb Root
* Added new item - Creetle Shell
* Added new item - Iridescent Gold
* Added new item - Suit Core
* Added new item - Suit Data Drive
* Added new tool - Tutridium Shovel - now required to mine Nexus Soil
* Added new villager - Pizza Chef
* Added new village structure - Pizzeria
* Added new command - /fiskheroes fabricator <give|take> <name|*> [player]
* Added a pack filter button for the suits creative tab
* Added "Power" tag for whitelisting/blacklisting with the /suit command
* Added "doWeatherCycle" gamerule
* Added 6 new achievements
* Added sounds for Heat Vision
* Added sounds for Energy Projection
* Added sounds for Charged Beam
* Added sounds for Cold Gun
* Added sounds for Iron Man mask
* Added sounds for Iron Man walking
* Added sounds for Iron Man flight
* Added sounds for Iron Man Mk 50
* Added sounds for Iron Man Mk 85
* Added sounds for Anti-Monitor
* Added sounds for Spectre
* Added sounds for The Monitor
* Added sounds for Harbinger
* Added sounds for Shazam (DCEU)
* Added sounds for Vision
* Added sounds for Atom
* Added sounds for Batman (DCEU)
* Added sounds for Black Panther
* Added sounds for Black Manta (DCEU)
* Added sounds for Obsidian
* Added sounds for Agent Liberty
* Added sounds for Mysterio beams
* Updated sounds for Gliding Flight

 

Changes:
* Revamped Suit Fabricator
* Revamped suit creation system
* Revamped the tier system to go from 1-10 instead of 1-6
* Suits made in the Suit Fabricator can now only be used if the player has that suit unlocked
* Suits made in the Suit Fabricator now come with their primary weapon/item included
* Suits can now store their primary weapon/item in a new equipment slot
* Gave The Monitor Telekinesis
* Gave Anti-Monitor Forcefield
* Gave Anti-Monitor Shadowform instead of Teleportation
* Gave Harbinger Gravity Manipulation
* Gave Obsidian Shadow Chain
* Gave Batman (DCEU) immunity to bullet damage
* Gave Atom immunity to bullet damage
* Redesigned Utility Belt selection interface
* Redesigned Mysterio's beams
* Redesigned the cold gun's beam
* Redesigned Atom Propelled Flight effect
* Revamped Anti-Monitor growing
* Revamped Shadowdome functionality
* Revamped shield blocking mechanics
* Revamped cold gun functionality (sneak + scroll for grenade setting)
* Remodeled cold gun
* Illusion Drones no longer drop experience orbs
* Batarangs and throwing stars now ignore damage cooldowns, with reduced damage for successive hits
* Utility Belt gadgets now passively recharge without having to be used up
* The 'Fisk Dream' achievement tooltip now shows which suits are missing
* The 'Fisk Dream' achievement now only requires suits from the base mod
* Small characters can now pass through gaps in beds, fences, and buttons
* Small players can no longer trigger buttons, levers, or pressure plates
* Small players can no longer be seen by mobs
* Players in shadowform can now go through leaves
* Heat Vision now produces small sparks on surfaces it hits
* Energy Projection now produces sparks on surfaces it hits
* Picked up items will no longer go into the player's hand if they have a Utility Belt active
* Harbinger now produces a bright glow when teleporting
* Harbinger is now a 4-piece suit
* Iron Man's hand repulsor now lights up when aiming
* Iron Man Mark 50's arm cannon now has small energy beams going between its two halves
* Tutridium Ore can now be silk touched
* Smoothened mask animation for Black Lightning
* Falcon's jetpack now produces smoke particles when active
* Scroll-combination keybinds are now indicated in the top-left key list
* Crystalline Tutrite can now also be produced in the Alloy Smeltery with Olivine instead of Emerald
* Suit Upgrades can now also be crafted with Crystalline Tutrite
* Thrown shields now break vines, double-tallgrass, and glass
* Added ore dictionary support to all recipes
* Reverse-Flash's vibration effect can now be toggled via the mask button
* Player nametags now scale appropriately with size-altering suits
* Redesigned the achievement tree
* Updated Earth-X Reverse-Flash textures
* Updated Captain America's shield textures
* Updated Black Manta helmet item texture
* Updated Grappling Gun texture
* Updated Nexus Bricks texture
* Updated Raw Tutrite texture
* Updated Suit Augmentor texture
* Removed 'Electromagnetic' enchantment - now replaced by putting an Electromagnet Attachment on a shield with an anvil

 

Fixes:
* Fixed synced server loading of HeroPacks breaking due to missing semicolons
* Fixed Martian Physiology (Comics) power price
* Fixed Batsuit power price
* Fixed Throwing Stars power price
* Fixed Radiokinesis power price
* Fixed potion particles from beacons not scaling up with the player
* Fixed stone buttons triggering when shot by regular vanilla arrows
* Fixed mobs being able to see you when using invisibility on a suit
* Fixed Obsidian missing collar texture
* Fixed Trajectory mask texture
* Fixed lag spike when toggling intangibility
* Fixed keybinds triggering when doing combo-presses such as F3+B
* Fixed suit previews in Suit Iterators rendering as normal players
* Fixed models getting a white overlay when player takes damage
* Fixed Iron Man Mk 50 & 85 not having water breathing
* Fixed players being able to drown in water when intangible
* Fixed Teleportation putting you a block higher when teleporting onto snow or tall grass
* Fixed Obsidian's shadowform smoke shooting into the sky for other players on servers
* Fixed beams not going through blocks without a collision box
* Fixed beams having an incorrect y-offset on servers
* Fixed Alloy Smeltery not emitting light when active
* Fixed render distance resetting to 16 even when OptiFine is installed
* Fixed suits with Size Manipulation cancelling damage from mobs
* Fixed spell duplicates vanishing when enabling shield as Doctor Strange
* Fixed intangible players clipping through the ground getting darkened
* Fixed suit keybinds resetting
* Fixed Iron Man sentries taking fall damage
* Fixed Utility Belt cooldowns reducing depending on the number of players online
* Fixed Illusion Drones forgetting their target after being unloaded
* Fixed player capes showing on suits without a chestplate piece
* Fixed Display Cases incorrectly rendering darker with smooth lighting enabled
* Fixed spell whips appearing below the target when attached to mobs
* Fixed grappling hook lines appearing above the target when attached to players
* Fixed Rip Hunter's pants missing texture when not wearing his coat
* Fixed player character briefly appearing in the ground when joining a world

 

HeroPacks:
* Added custom sound effect support through GitHub repositories ("sounds" tag in heropack.json)
* Added custom sound event support for power modifiers (/events/sounds/*.json)
* Added custom beam renderer support for suits (/models/beams/*.json)
* Added custom Suit Database node support (/data/fabricator/nodes/*.json)
* Added custom Suit Fabricator recipe support for suits (/data/fabricator/recipes/*.json)
* Added "watermark" tag in heropack.json - allows packs to set a universal watermark on all their suits
* Added new "--sounds" argument for the "/fiskheroes reload" command, allowing exclusively sound files to be reloaded separately
* Added new "--flushSoundCache" argument for the "/fiskheroes reload" command, allowing custom sounds to be re-downloaded
* Added support for full JS-evaluation for the "toggleData" tag for the "fiskheroes:cooldown" modifier
* Added support for full JS-evaluation for the "data" tag for HUDs in power files
* Added support for "notted" var references in hero renderers (ex. "!vars:SPEEDING")
* Added new "fiskheroes:damage_bonus" modifier allowing extra punch damage depending on a variable
* Added new "hero.addSoundEvent" function allowing sound events to be triggered by suits
* Added new "hero.setDamageProfile" and "hero.addDamageProfile" functions allowing damage profiles to be applied to suits
* Added "condition" tag for HUDs in power files
* Added "damageProfile" tag for all offensive modifiers, allowing full customization of amount, types, and properties of damage dealt
* Added "isToggle" tag for nearly all toggle/press-and-hold key modifiers
* Added "radius" tag for all beam-based modifiers
* Added "range" tag for all ranged modifiers
* Added "cooldownTime" tag for all modifiers with cooldowns
* Added "boostSpeed" tag for the "fiskheroes:gliding" modifier
* Added "chainRadius" tag for the "fiskheroes:lightning_cast" modifier
* Added "chargeTime" tag for the "fiskheroes:charged_beam" modifier
* Added "chargeTime" tag for the "fiskheroes:energy_manipulation" modifier
* Added "chargeTime" tag for the "fiskheroes:shadowdome" modifier
* Added "coverage" tag for the "fiskheroes:shield" modifier
* Added "duration" tag for the "fiskheroes:charged_beam" modifier
* Added "duration" tag for the "fiskheroes:eternium_weakness" modifier
* Added "duration" tag for the "fiskheroes:fire_weakness" modifier
* Added "duration" tag for the "fiskheroes:shadowdome" modifier
* Added "isExplosive" tag for the "fiskheroes:energy_blast" modifier
* Added "knockback" tag for the "fiskheroes:earthquake" modifier
* Added "knockback" tag for the "fiskheroes:ground_smash" modifier
* Added "knockback" tag for the "fiskheroes:sonic_waves" modifier
* Added "radius" tag for the "fiskheroes:earthquake" modifier
* Added "radius" tag for the "fiskheroes:eternium_weakness" modifier
* Added "radius" tag for the "fiskheroes:fire_weakness" modifier
* Added "radius" tag for the "fiskheroes:fireball" modifier
* Added "radius" tag for the "fiskheroes:frost_walking" modifier
* Added "radius" tag for the "fiskheroes:ground_smash" modifier
* Added "radius" tag for the "fiskheroes:shadowdome" modifier
* Added "speed" tag for the "fiskheroes:flight" modifier
* Added "firstPerson" tag for first-person-specific offsets on beams in beam-based model effects
* Added "anchor" tag for particle emitters, allowing particles to be emitted from specific points on different body parts
* Added "anchor" tag for beam-based model effects, allowing beam attachment to different body parts
* Added "mirror" tag for beam-based model effects
* Added "mirror" tag for the "fiskheroes:model" effect
* The "potionEffects" tag on the "fiskheroes:potion_immunity" modifier now supports namespaced potion IDs (like "minecraft:regeneration")
* Added new "fiskheroes:glowerlay" effect for applying uniform glows on the whole body
* Updated animation support to use FSK 2.3.0
* Removed suit alts will now auto-remap to their default suit
* Incorrectly zipped HeroPack files will now automatically be fixed
* HeroPack errors from packs loaded on startup will now be printed in chat when first joining a world
* HeroPack directory errors are now logged as warnings with the "--debug" reload argument
* Particle emitters now support vanilla particle types, using the "minecraft" namespace
* Particle emitters can now be bound to beams to emit particles upon impact
* Fixed custom progress bar hud element textures not loading
* Fixed the mod attempting to reload zip-file packs not containing a heropack.json file
* Fixed sinh, cosh, tanh functions causing compilation errors in animation files
* Fixed animations not being able to be used on more than one model
* Fixed RGB-supported particle types having their colors overridden
* !!! Removed/renamed certain data variables and rules
* !!! Removed "fiskheroes:flame_punch" modifier - replaced by damage properties
* !!! Removed "fiskheroes:ice_punch" modifier - replaced by "fiskheroes:damage_bonus" modifier
* !!! Removed "useHands" tag for "fiskheroes:energy_projection" effect - replaced by animation overrides
* !!! Removed "ICICLE_BREAK" particle type - replaced by "minecraft:blockcrack_<numblockid>_<metadata>_<0-5>"