FishAreCool-neoforge-1.0.0-1.21.1.jar
Curse Maven Snippet
What's new
# FishAreCool 1.0.0 for Minecraft 1.21.1
The mod has been rebuilt from the ground up for Minecraft 1.21.1 and now runs
on **both Fabric and NeoForge** from a single codebase (Architectury).
## Mining water now spawns in the world
The crafted Mining Water Bucket is gone — mining water is a resource you find:
- **Surface pools** dot every overworld biome. Fish them for the everyday
catch: iron, copper, coal, redstone, lapis and gold fish.
- **Glowing pools** hide underground (y 30 down to -54), lighting up caves
with a cyan shimmer. They hold the treasure: diamond, amethyst, emerald,
lapis and gold fish.
- **Nether pools** are the rarest find - yes, water, in the Nether. Orange,
glowing, and the only place to catch quartz, gold and **ancient debris**
fish.
## Pools run dry
Every pool shares one stock of fish across its connected water. Bigger pools
hold more, on a sliding scale — the first blocks are the richest, so an
8-block pond holds 23 catches while a giant lake still won't last forever.
When the stock runs out the whole pool fizzes into plain water.
**Watch the particles:** a busy sparkle means a full pool, a thin one means
it's fading, and smoke means it's nearly done. Surface pools shed enchantment
glyphs, glowing pools shed glow motes, nether pools burn with flames.
Scoop pools up with a bucket and carry them home — a glowing pond at your base
grants Haste while you stand in it, and nether water keeps you fireproof.
(Nether water can't be re-placed inside the Nether — it evaporates like any
water there, so fish it where it spawns or haul it to the overworld.)
## New fishing rod enchantments
Found in the enchanting table and on villager trades:
- **Vein Fishing I–II** — every catch also reels one fish out of *every*
mining water body near your bobber (18/24 block range, up to 8 pools),
draining each of them. Works even when casting in plain water.
- **Prospector's Luck I–III** — 25% chance per level to strike it rich and
double your catch.
- **Preservation I–II** — 25% chance per level that a catch doesn't drain the
pool at all.
## Advancements
A new **Strange Waters** advancement tab with six to earn, from your first
step into mining water to the coveted **Holy Carp!** challenge.
## Commands
- `/findminingwater [radius]` (op) — reports the nearest pool of each kind
with clickable teleport coordinates.
## Odds and ends
- Everything lives in a new **Fish Are Cool** creative tab.
- All recipes updated for 1.21.1 (cooked fish still smelt back into their
resources).
This mod has no additional files

