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FishAreCool

Making fishing useful one fish at a time.
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FishAreCool-neoforge-1.0.0-1.21.1.jar

File nameFishAreCool-neoforge-1.0.0-1.21.1.jar
Uploader
nickmesserrnickmesserr
Uploaded
Aug 18, 2026
Downloads
16
Size
91.1 KB
Mod Loaders
NeoForge
File ID
8680809
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:fisharecool-715867:8680809"

Learn more about Curse Maven

What's new

# FishAreCool 1.0.0 for Minecraft 1.21.1

The mod has been rebuilt from the ground up for Minecraft 1.21.1 and now runs
on **both Fabric and NeoForge** from a single codebase (Architectury).

## Mining water now spawns in the world

The crafted Mining Water Bucket is gone — mining water is a resource you find:

- **Surface pools** dot every overworld biome. Fish them for the everyday
  catch: iron, copper, coal, redstone, lapis and gold fish.
- **Glowing pools** hide underground (y 30 down to -54), lighting up caves
  with a cyan shimmer. They hold the treasure: diamond, amethyst, emerald,
  lapis and gold fish.
- **Nether pools** are the rarest find - yes, water, in the Nether. Orange,
  glowing, and the only place to catch quartz, gold and **ancient debris**
  fish.

## Pools run dry

Every pool shares one stock of fish across its connected water. Bigger pools
hold more, on a sliding scale — the first blocks are the richest, so an
8-block pond holds 23 catches while a giant lake still won't last forever.
When the stock runs out the whole pool fizzes into plain water.

**Watch the particles:** a busy sparkle means a full pool, a thin one means
it's fading, and smoke means it's nearly done. Surface pools shed enchantment
glyphs, glowing pools shed glow motes, nether pools burn with flames.

Scoop pools up with a bucket and carry them home — a glowing pond at your base
grants Haste while you stand in it, and nether water keeps you fireproof.
(Nether water can't be re-placed inside the Nether — it evaporates like any
water there, so fish it where it spawns or haul it to the overworld.)

## New fishing rod enchantments

Found in the enchanting table and on villager trades:

- **Vein Fishing I–II** — every catch also reels one fish out of *every*
  mining water body near your bobber (18/24 block range, up to 8 pools),
  draining each of them. Works even when casting in plain water.
- **Prospector's Luck I–III** — 25% chance per level to strike it rich and
  double your catch.
- **Preservation I–II** — 25% chance per level that a catch doesn't drain the
  pool at all.

## Advancements

A new **Strange Waters** advancement tab with six to earn, from your first
step into mining water to the coveted **Holy Carp!** challenge.

## Commands

- `/findminingwater [radius]` (op) — reports the nearest pool of each kind
  with clickable teleport coordinates.

## Odds and ends

- Everything lives in a new **Fish Are Cool** creative tab.
- All recipes updated for 1.21.1 (cooked fish still smelt back into their
  resources).

This mod has no additional files