Fish Traps

144,672 Downloads Last Updated: Feb 24, 2020 Game Version: 1.15.2

Tiered Auto Fishing blocks.  Works just like a vanilla automatic fish farm and pulls from vanilla fishing loot tables, but you dont have to stand there and make heavy objects hold down your mouse button.


Supports Forge or Fabric but not in the same jar. 

Fabric versions still need the fabric-api.  forge doesnt have any dependencies


Make sure that you are downloading the right jar for the mod loader you are using:

   My file naming convention is fishtraps-{mod loader}-{minecraft version}-{fishtraps version}.jar (example: fishtraps-forge-1.14.3-0.0.1 is fishtraps for forge running on minecraft 1.14.3)


Fish Traps must be surrounded by water on all horizontal sides


Wooden Fish Trap:  Reacts similar to a fishing pole with lure/luck of the sea 1

Iron Fish Trap:  lure/luck of the sea 2

Diamond Fish Trap:  lure/luck of the sea 3


Fish Bait: item that the traps use to lure and catch fish.  Without it, fish traps are significantly slower (configurable)


 Config Options:

{trapType}TrapBaseTime = number; game ticks (20 = 1 second), before it will attempt to fish again
{trapType}TrapLureLevel = number; level of 'lure' the trap has
{trapType}TrapLuckOfTheSeaLevel = number; level of 'luck of the sea' the trap has
fishBaitDurability = number; durability level of fish bait (basically how long each one lasts in the trap)
shouldTrapHavePenalty = boolean (true or false); if the fish trap should have a time penalty applied if there is no fishing bait in the trap. 
trapPenaltyMultiplier = number; multiplier for the bait penalty. 
To better explain: if shouldTrapHavePenalty is true, and base time of a trap is 400, and trapPenaltyMultiplier is 40.  Then if there is NO bait in the trap, the average time per catch is 400 x 40 = 16000 ticks (about 13 minutes).  If there is bait in the trap it stays at around 400 (about 30 seconds) 



Posts Quoted: