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First Person Model Compat

Fix First-Person Model mod issues when using mods like Better Combat, Curios, accessories, and more!
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fpm_x_compat-neoforge-1.2.0

File namefpm_x_compat-neoforge-1.2.0+1.21.1.jar
Uploader
kaokodkaokod
Uploaded
Jul 8, 2026
Downloads
48
Size
46.7 KB
Mod Loaders
NeoForge
File ID
8390629
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:first-person-model-compat-1596300:8390629"

Learn more about Curse Maven

What's new

# 1.2.0 - **Punchy Compatibility:** Added optional integration for **Punchy** on Fabric and NeoForge. - **First Person Model Priority:** When Punchy is disabled, its FPM activation handler no longer blocks First Person Model body rendering. - **Animation State Restoration:** Restores Better Combat and Spell Engine first-person animation state after Punchy is disabled, preventing Punchy's already-registered hooks from keeping external animation mods suppressed. - **FPM Hide Angle Support:** When Punchy's FPM hide angle is set to `never`, Punchy is virtually disabled through its `isModEnabled` boolean while in first person, letting FPM and Better Combat animation handling keep priority. - **Mixin Safety:** Punchy mixins are gated through `CompatibilityRegistry`, use optional `@Pseudo` targets with `remap = false`, and avoid fragile Minecraft descriptors in injection annotations.

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