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First Aid

A minecraft mod that extends the minecraft health system

File Details

FirstAid 1.9.6

  • R
  • Mar 23, 2021
  • 422.66 KB
  • 113.3K
  • 1.16.5
  • Forge

File Name

firstaid-1.9.6.jar

Supported Versions

  • 1.16.5

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:first-aid-276837:3249110")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

NEW:

- Better damage distribution for reached attacks (e.g. arrows)

The hit region detection is now based on a new system with bounding boxes that are computed from mc's player bounding box.

This makes the registered hit region more accurate, especially when sneaking. You can see the subhitboxes on the player when you show all hitboxes using F3+b

 

- Better damage distribution for melee attacks (e.g. zombies, spiders, etc)

A small entity like e.g. spider can't hit you head now when it is on the ground, and it can't hit your feet any longer when it is above you or at head level.

 

- Added a way to render vanilla health to show the lowest critical limb with a hardcore heart. Makes it easier to see how vunerable you really are. Disabled by default

THIS REPLACES THE showVanillaHealthBar CONFIG OPTION WITH vanillaHealthBarMode. YOU NEED TO ADJUST YOUR CONFIG IF YOU CHANGED THAT

- Added a way to specify the armor multipliers and offset for locational armor calculation

 

CHANGED:

- Improve rest damage redistribution. If an arrow hits you feet now and all the HP there has been drained, it just drains one of the nearest neighbours now instead of a random region.

 

FIXED:

- Fixed netherite armor taking damage from fire damage when it shouldn't be damaged

- Fixed wrong hunger bar/ armor texture when vanilla health bar has been hidden

- Fixed regeneration jumping hearts not rendering correctly in firstaid gui or heart overlay

- Fix tutorial text on some screen sizes

- Fixed external healing from other mods that heal by using setHealth instead of the "correct" heal method