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Firmament Ages Core

The core mod of the Firmament Ages modpack: shared Ages for one team, a global recipe gate, miner and prospecting filters, the Shrine of Caelum with its ceremony, a Draconic reactor controller and The Origin.
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firmages-core 0.7.1

File namefirmages-core-0.7.1.jar
Uploader
foenixflyfoenixfly
Uploaded
Oct 13, 2026
Downloads
6
Size
606.9 KB
Mod Loaders
NeoForge
File ID
9165239
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:firmament-ages-core-1743477:9165239"

Learn more about Curse Maven

What's new

0.7.1

  • New defaults: ui.emiFromAge = Bronze Age (age_1), ui.jadeFromAge = Stone Age (age_0). Existing configs keep their values.

0.7.0

  • Immersion: silent joins (Enhanced Celestials screen, Ars Nouveau, Train Utilities and Corgilib notices, a client chat blocklist as safety net), no advancement, recipe or tutorial toasts, the advancement screen redirected to FTB Quests, Mods and Advancements buttons hidden, mod-name tooltip lines removed.
  • EMI and Jade follow the world's Age: the server sends firmages:age_status on login and after every Age change; config ui.emiFromAge, ui.jadeFromAge (default Stone Age).
  • HUD Age indicator (top left, fades after 6 s, hold H to show; ui.hudMode, ui.hudFadeSeconds) and a one-time welcome title and screen per player (ui.welcome, /firmages welcome reset|show).
  • TerraFirmaCraft: thirst disabled (tfc.disableThirst), nutrition never lowers health below TFC's starting modifier (tfc.noNutritionMalus); thirst bar, nutrition tab and nutrition tooltip lines hidden on the client.

0.6.2

  • Granting an Age no longer stalls the server once per stage change and player. ProgressiveStages resynced every team member with a full lock sync for each stage the grant script added or removed; the mod now collects those syncs and sends one lock sync and one stage sync per player at the end of the tick (sync.coalesce, on by default).
  • The headless debug players log the ProgressiveStages lock and stage syncs they receive, and GameTests can read the order of their packets.

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