Fireball Predictor

Predicts and visualizes the trajectory and explosive impact of fireballs, wither skulls and wind charges in real-time.
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FireballPredictor 1.6.0 (MC 26.2)

File namefireballpredictor-1.6.0+26.2.jar
Uploaded
Aug 3, 2026
Downloads
5
Size
297.0 KB
Mod Loaders
Fabric
File ID
8567930
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

Fabric

modImplementation "curse.maven:fireball-predictor-1613094:8567930"

Learn more about Curse Maven

What's new

Smart Projectile Owner Tracking

  • Multi-Tier Owner Inference Engine: Client-side 5-tier inference engine (Native NBT -> Server Packet -> Environmental Sweep -> Dispenser Fallback -> Unknown/Command) that deduces origin for all hostile and neutral projectiles.
  • Hierarchical Owner Filtering: Tiered configuration featuring a global master toggle (trackProjectiles), mob-master toggle (trackMobProjectiles), individual mob switches (Blaze, Ghast, Ender Dragon, Wither), non-mob master toggle (trackOtherOwnerProjectiles), and per-source switches (Player, Dispenser, Command).
  • Player Deflection Re-attribution: Projectiles punched or hit by players (such as Ghast fireballs) automatically re-attribute ownership to PLAYER, hiding prediction highlights unless player tracking is enabled.

Server-Side Tracking Restrictions

  • Server Enforcement of Owner Filters: Servers can now disable prediction tracking for the "other" owner category on their server via config/fireballpredictor-server.json — either the whole group (disableOtherOwnerTracking) or individual sub-options (disablePlayerTracking, disableDispenserTracking, disableCommandTracking).
  • Live Rule Sync: Restrictions are pushed to clients with a new TrackingRulesPayload on join and are enforced client-side, overriding local config (including the deflection bypass). /fireballpredictor reload reloads the server config and re-syncs all connected players without a restart.

Performance & Stability

  • Memory & Thread Safety: Resolved client-side memory retention in owner caching and ensured background trajectory computations run completely thread-safe.

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