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Fine-Tuned Weaponry

This mod offers ALOT of new Items and mechanics
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fine_tuned_weaponry-forge-1.20.1-2.2.0.jar

File namefine_tuned_weaponry-forge-1.20.1-2.2.0.jar
Uploaded
Jun 19, 2026
Downloads
66
Size
546.9 KB
Mod Loaders
ForgeNeoForge
File ID
8279964
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fine-tunned-weaponry-1150827:8279964")

NeoForge

implementation fg.deobf("curse.maven:fine-tunned-weaponry-1150827:8279964")

Learn more about Curse Maven

What's new

### Improvements * MultiLoader project consolidated under `1.20.1/` with root README and `.gitignore` * Fabric player variables persist across sessions via world `SavedData` (parity with Forge capabilities) * Moon's Lunar Bloomfang passive throttled to every 20 ticks; no longer sets grass every tick * Gem trigger procedures refactored to use `GemNbtKeys`, `LivingEntity` queries, and level-scoped RNG * Consolidated weapon cooldown tooltips into `GiveWeaponTooltipProcedure` * Jauml config paths and item tags normalized from `finetunned` to `fine_tuned_weaponry` * Pinned `fabric-loom` to 1.9.2; removed stale MultiLoader template SPI files * VS Code launch configs use `${workspaceFolder}` paths ### Bug Fixes * Fixed Fabric player GUI page data lost on disconnect * Fixed redundant `createConfigFile` double-call in config procedures * Fixed `RandomSource.create()` usage in combat and crafting procedures

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