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Fine-Tuned Weaponry

This mod offers ALOT of new Items and mechanics

File Details

fine_tuned_weaponry-forge-1.20.1-2.2.0.jar

  • R
  • Jun 19, 2026
  • 546.86 KB
  • 15
  • 1.20.1
  • Forge + 1

File Name

fine_tuned_weaponry-forge-1.20.1-2.2.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:fine-tunned-weaponry-1150827:8279964")

NeoForge

implementation fg.deobf("curse.maven:fine-tunned-weaponry-1150827:8279964")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

### Improvements * MultiLoader project consolidated under `1.20.1/` with root README and `.gitignore` * Fabric player variables persist across sessions via world `SavedData` (parity with Forge capabilities) * Moon's Lunar Bloomfang passive throttled to every 20 ticks; no longer sets grass every tick * Gem trigger procedures refactored to use `GemNbtKeys`, `LivingEntity` queries, and level-scoped RNG * Consolidated weapon cooldown tooltips into `GiveWeaponTooltipProcedure` * Jauml config paths and item tags normalized from `finetunned` to `fine_tuned_weaponry` * Pinned `fabric-loom` to 1.9.2; removed stale MultiLoader template SPI files * VS Code launch configs use `${workspaceFolder}` paths ### Bug Fixes * Fixed Fabric player GUI page data lost on disconnect * Fixed redundant `createConfigFile` double-call in config procedures * Fixed `RandomSource.create()` usage in combat and crafting procedures