FinalPiece

Adds content from One Piece (anime)
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0.2.0

File namefinalpiece-0.2.0.jar
Uploader
JarPishJarPish
Uploaded
Jun 21, 2025
Downloads
184
Size
1.4 MB
Mod Loaders
Fabric
File ID
6678309
Type
R
Release
Supported game versions
  • 1.21.5

Curse Maven Snippet

Fabric

modImplementation "curse.maven:finalpiece-1289159:6678309"

Learn more about Curse Maven

What's new

New Fruits:

  • Added sabi (rust) fruit (2*)
  • Added kiro (weight) fruit (3*)
  • Added zushi (gravity) fruit (4*)
  • Added gasu (gas) fruit (5*)

Some cool stuff:

  • Added ability description system with custom ability tags.
  • Added observation haki ability that you get when you first join the world.
  • Added new explosioin type - fire explosion.
  • Added new "cylinder" explosion shape.
  • Added "removeDevilFruit" subcommand for /finalpiece update_data
  • Added pirate captains that has the same stats as marine captains.
  • [API] Added "isPrioritizedForNpc" method for ActiveAbilities to make NPCs use abilities smarter.
  • Added medium-sized marine base and pirate ship.
  • Abilities now can fully change player's model. It's perfect for zoans and transformation abilities.
  • Added 4 new types of boxes with better luck level: iron, gold, diamond, netherite.
  • You can find iron boxes in medium-sized structures.

Changes and fixes:

  • Decreased default 5* fruit drop chance from 0.5% to 0.1%.
  • Some abilities now may use vanilla hit for applying its effects: rust punch, golden hour, ice time, kick bomb.
  • Ability holding visuals are fully controlled by server now.
  • Bomu's "Breeze Breath Bomb" now has accurate visual size.
  • Explosions now count dust amount better.
  • [API] Abilities now count independently ticks of holding ability.
  • Optimised the way NPCs store their abilities.
  • Ope's "gamma knife" now bypasses armor.
  • Reworked loot in custom structures.
  • Fixed a bug when some abilities could break chests without dropping its loot.
  • Fixed a bug when giving a fruit to a player with a command didn't enable fruit's passives.
  • Fixed a bug when NPCs could spawn from fp_spawner block with gamerule do_mob_spawning being turned off.
  • Other minor changes and bug fixes for better PvP and PvE.

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