FightAndParry – Combat Overhaul (MC 1.20.1)
Replaces spam-clicking with a shared stamina pool. Every action—parry, dodge, block, ranged charge, and melee attack—consumes stamina.
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Parry: A well-timed parry reflects incoming damage. Reflected damage scales with timing precision; a perfect parry opens a riposte window for bonus damage and applies Slowness.
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Block: Holding your guard up reduces damage. Drains stamina continuously, with an extra spike on hit. Works with empty hands.
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Dodge: Executes a roll with brief invincibility. Requires a melee weapon and has a cooldown.
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Ranged: Bows, crossbows, and tridents drain stamina while charging. Running out mid-charge causes: bow shots to veer off-target, crossbow charges to stall with a brief lockout, and trident throws to cancel.
HUD: Use /fightandparry hud to adjust the stamina bar's width, height, offsets, status text, and visibility, or reposition it anywhere on screen.
Advancements: 12 achievements (e.g., chained perfect parries, dodge-immune falls, stamina-less bow kills). The PARAGON achievement rewards a Paragon Totem, which grants +10 hearts and triples stamina recovery when held in the offhand.
Configuration: All values (timings, costs, cooldowns, multipliers) are adjustable in config/fightandparry-common.toml. Defaults aim for vanilla balance.
Requirements: Forge 47.2.0+ for Minecraft 1.20.1. Install on both client and dedicated server.