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Fieldworks

Ore patches, oil fields and the Harvester that works them
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Fieldworks 0.6.0

File namefieldworks-0.6.0.jar
Uploader
kc00lkc00l
Uploaded
Oct 25, 2026
Downloads
9
Size
544.3 KB
Mod Loaders
NeoForge
File ID
9319855
Type
B
Beta
Supported game versions
  • 26.1.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:fieldworks-1737485:9319855"

Learn more about Curse Maven

What's new

  • A patch lies on the ground under what grows there, never on top of it, and clears it from over its blocks: trees, bamboo, cactus, huge mushrooms and fungi, pumpkins, melons, grass, flowers, vines and the like, in the Overworld and the Nether. The new block tag #fieldworks:patch_clears holds what a patch clears, and a pack can add its own plants. Chunks generated after updating are laid out this way; patches already in a world stay as they are.
  • Breaking: patches and oil fields generate only on ground a Harvester can work (ADR 0011, #48). A start generates nothing when, in any 3×3 square of its disc's columns, the highest and lowest ground differ by more than 3 blocks, so a patch no longer runs from a river bank up a mountainside. The ground is where the ore would lie, a pond's floor included, read from the generator's base terrain. The same span holds in the Nether, where it replaces the trim that left out a column more than 8 blocks above or below the centre's floor: a Nether patch now follows a gentle ramp whole, and each column's ore lies on the floor the start judged it by, so a column whose floor the carvers opened takes none. Hilly land has fewer patches, since a rejected start is not tried elsewhere. Chunks generated after updating are laid out differently; patches already in a world stay, and a Nether patch saved before keeps its old trim in the chunks it has yet to place.

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